Obsidian Announces Tyranny RPG's Existence, Nothing Else

By Published March 15, 2016 at 9:00 pm

Obsidian today announced its maniacal “Tyranny” RPG, published in renewed partnership with Paradox Interactive. As was the situation with Epic Games’ Paragon upon first reveal, there’s not much information right now – but we’ve got the basics, and we’ll have a full preview live in a week’s time.

Tyranny runs on the Pillars of Eternity engine, so it’s fair to expect the same multi-character, single-player system as exists there. At least, that’s the probable foundation. As its name might suggest, Tyranny’s undertone is one of oppression and ulterior motives – the player’s actions are less aligned with “good” and tend to edge more on the realm of “possibly really evil” – a stark change from Pillars of Eternity.

It’s called Tyranny, you play as the bad guys, and it’s due for 2016.

That’s it. That’s all we can say. No Tyranny gameplay or previews as of yet.

Check back next week for something more substantial. In the meantime, add Stellarium and Hearts of Iron IV to the Grand Strategy radar (maybe throw Total War: Warhammer on there, too) – we’ve got coverage of all three games forthcoming.

- Steve “Lelldorianx” Burke. 

Last modified on March 15, 2016 at 9:00 pm
Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

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