Gears of War 4 Axes UWP V-Sync Limitations, Adds 4K Textures

By Published July 23, 2016 at 9:31 am

Windows 10 games distribution platform UWP has previously forced V-Sync onto users, but has become toggleable for Gears of War 4, Mark Reyner told Eurogamer. Among other technical changes, Gears of War 4 appears to be shaping up to be a proper benchmark title for our future GPU reviews. The game will host a benchmark mode – always a plus – while unlocking the framerate and adding super-resolution support. That means, like Shadow of Mordor and similar games, players will be able to run the game at whatever resolution they want. It’s similar to DSR/VSR in that the game renders at the higher resolution, then down scales to fit the display. This results in greater pixel density and increases clarity.

The game will also take cues from GTA V, which we praised for its inclusion of a VRAM consumption bar. Reyner told Eurogamer that GOW4 will offer 28 settings (thus far) and indicate to players whether those settings are CPU, memory, or VRAM intensive. 4K textures, for an example, would be among the VRAM intensive settings.

Gears 4 will run with DirectX 4 natively and will be available on both Xbox One and PC through the UWP platform, which unifies the two devices for developers. The game’s release date is set for October 11, 2016, and is being made by The Coalition and Splash Damage (not Epic Games, this time around).

Learn more about the technology from Eurogamer’s interview

- Steve "Lelldorianx" Burke.

Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

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