Corporate Espionage Leads to Survival-Horror - Just Like Real Life

By Published December 24, 2011 at 1:49 am

Indie game developer Vivec Entertainment has recently put forth a gore-filled, scary-music-enhanced teaser trailer of their upcoming Shadow of a Soul survival-horror trilogy. Shadow of a Soul is centered on an otherwise nondescript corporate spy that has been dispatched to, uh, find a competitor's blueprints for a non-disclosed project. Of course, none of that goes to plan. It never does, otherwise you wouldn't be reading about a horror game (granted, the mere hint of corporatism is quite terrifying in its own right).

 

Our thief -- that's you -- encounters otherworldly beings and eerie sounds, which leads us into this neat teaser trailer (and by 'neat,' I mean 'bloody'):

We don't know much else about the game, but feel free to indulge in the brief story and read the developer's updates as they roll out. According to Vivec Entertainment's homepage, they intend to post blog posts on a per-day basis, already showing more devotion to their product than some of the larger devs out there.

Our previous and brief exploration of the horror genre can be found here, for those interested in reading more about how these games 'work' to build fear.

We'll keep you updated as more info becomes available. The game is currently slated for the week before Halloween in 2012 (October 24th, 2012) and will be available on Windows, Mac, and Playstation 3.

Last modified on December 24, 2011 at 1:49 am
Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

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