Nearing the height of GDC 2015 and leading into PAX East, peripherals manufacturer Logitech announced the release of its new high-end, lightweight gaming mouse. The Logitech G303 Daedalus Apex ($70) mouse uses the same chassis as the G302 Daedalus Prime – a mouse targeted at MOBAs – and retains a more simplistic core featureset while driving focus on a high-precision sensor.
Stepping into Valve’s full-room virtual reality experience resulted in a nervous excitement that's rare to come by. Seated quietly in the center of the room, HTC’s “Vive” HMD, a pair of controllers, and a headset all awaited my arrival.
At a GDC press event today, Intel showcased its first Iris Pro-enabled CPU on a desktop motherboard -- socketed -- alongside Dx12 updates and gameplay capture advancements. The spotlight reaffirmed Intel’s commitment to LGA-socketed CPUs for the immediate future, offering desktop users with low TDP requirements a high-powered CPU and IGP solution. Valve further emboldened its argument by pointing toward Steam’s hardware survey, which now shows Intel’s graphics solution as consuming approximately 20% of the GPU cross-section. NVIDIA holds the majority of GPU marketshare.
It's been ages since I brought up Sierra Entertainment when talking about PC gaming. To my surprise, Sierra has recently reborn itself as an indie publisher & developer, bringing the acclaimed Velocity 2X to digital markets.
Sierra completes its re-entry to PC with a return to a beloved adventure franchise, King’s Quest. King’s Quest introduces the series to newcomers with a modern presentation and some tweaks to its mechanics, but it ties in the story, the puzzle-solving, and the King’s Quest personality to make it as close of a true successor as fans have seen from 1998-onwards.
In this article, we focus on chapter 1 of the new King’s Quest title but also wrap-up with some comments about other Sierra games including Shiftlings and Velocity 2X – launching for Xbox One and Steam.
Alongside the release of its Shield gaming console, nVidia showcased its GRID game streaming service – thought of as similar to on-demand TV services – in a more final form. The service has been known to exist for a number of years now, but hasn’t advanced beyond internal and partner beta testing phases. Jen-Hsun Huang, CEO of nVidia, demonstrated cloud gaming using the GRID service and Shield console simultaneously.
At the Game Developers Conference 2015 in San Francisco today, GPU manufacturer NVIDIA unveiled that it would be launching a series of new devices in the immediate future. NVIDIA CEO Jen-Hsun Huang didn't waste time in teasing the company's future direction, including promises of a retargeted living room gaming focus. Part of that focus will include an NVIDIA-made game console, smart TV, and supercomputer.
Dungeons & Dragons defined the role-playing genre in nearly every aspect of its modern representation. As video games became possible and grew in popularity, upstart game developers -- to include industry legend Richard Garriott -- began adapting their own D&D campaigns to PC gaming. This spawned the likes of Ultima and similar titles, but inevitably gave way to Baldur's Gates 1 & 2, Icewind Dale, Neverwinter Nights, and many more RPGs.
Classic RPGs with tabletop-like mechanics seem to be undergoing a bit of a resurgence right now. Shroud of the Avatar is being developed by Garriott's new team, Portalarium; Underworld Ascendant just received Kickstarter funding, presented by Paul Neurath's upstart; and now, Sword Coast Legends revisits gameplay elements introduced in Baldur's Gate, with the addition of a DM mode.
The only perceivable competitive threat faced by the world’s most successful silicon company, Intel, is the one posed by ARM. For an understanding of just how large Intel is, we can use market capitalization as a relative measurement: AMD sits under $3B these days, NVIDIA (for point of reference) is marked at $12.19B, ARM has grown to $25.5B, and Intel’s market cap rests near a staggering $161B. AMD is a non-threat, but ARM has continually ensured fierce competition in the mobile and integrated devices markets with its low-TDP, high-performance processors.
ARM wasn’t at GDC to talk about its CPUs, though.
GDC’s opening day saw a session with publisher Paradox Interactive and developer Pieces Interactive, the duo responsible for bringing Magicka 2 to the world. Magicka’s unique “competitive co-op” charm netted the first game a staggering 3 million units shipped, giving way to the forthcoming PvP “Wizard Wars” title and co-operative sequel, Magicka 2.
The annual Game Developers Conference is this week, with PAX East overlapping the tail-end of the event. We’ll be at both GDC and PAX, followed by the GPU Technology Conference about two weeks later.
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