Call of Duty: World at War hits shelves!

By Published November 11, 2008 at 12:21 pm

World renowned shooter series Call of Duty has released its sixth extension of the game, 11/11/2008.  World at War, as the newest edition is called, is set back in the games roots - WW II.  The game is developed by Treyarch games, which leapfrogs with Infinity Ward every other title.  If you've liked any of the past CoD games, you might want to know which ones Treyarch made, and that can be found here:

Call of Duty 2: Big Red One
Call of Duty 3
Call of Duty: World at War

Infinity Ward, Activision's other Call of Duty developer, became wildly popular for their big hit, Call of Duty 4: Modern Warfare, where the series took their first huge leap into the modern world, leaving the days of WW II behind them.  Infinity Ward is said to be working on a sci-fi shooter, however it is not confirmed whether or not this sci-fi FPS will boast the Call of Duty prefix or not.  An insider at Infinity Ward reportedly said: ""we are currently working on a new sci-fi title, we cannot release any more information as of yet, we may or may not announce it at E3."  What does this mean?  Either CoD6 is going Starship Troopers on us, or we're about to get a new series from IW.  

Back to the topic though, Call of Duty: World at War ships with a special M1A1 and accelerated experience (online) for those who pre-order/buy the first day.  Check out the game at, and see our review which will be published by 11/13/2008.  The game is standard $50 for regular edition, but an additional $20 (total of $69.99) for the collector's edition - no thanks.

Holiday Gaming Guide

By Published November 09, 2008 at 1:07 pm

In spirit of the upcoming Holiday Season, Audiosurf and Eets are available on Steam for a record-breaking $2.49.  Being the cheapest games available on Steam recently, you might want to check them out - don't miss this opportunity!

Audiosurf: Audiosurf is a game where you can play your music using a car speeding down the symbolic frets of a music-highway.  It's similar to Guitar Hero, only more extreme and to your own music; hell, you could play the game to the soundtrack of The Simpsons if you wanted to!  You can learn more about audiosurf here:

Eets: Unfortunately, none of the GN staff have played this obscure puzzle game yet, but being that it is available for only $2.49 someone will probably try it soon.  The game is a mix of oldskool Lemmings and Rube Goldberg-style puzzle games.  There is a built-in puzzle editor, from which you can release your creations to the public for free download.  According to the Developer, there are currently over 200 user-made puzzles.

Click "Read More" to see our holiday gaming list!  Find the best upcoming games here on The Gamers Nexus!

Vampire: The Masquerade - Bloodlines

in Games
Published November 08, 2008 at 2:39 pm

Troika Games, created by some of the geniuses that worked on the original Fallout, gained a strong foothold in the PC Gaming market with VTM.  Vampire: The Masquerade – Bloodlines (VTM) shines a whole new light on being a vampire.  Before I begin, this game is not for kids: vampires live in the darkness of debauchery-filled late-night cities, they are not censored.

Presidential Spirit: Mercs 2

By Published November 04, 2008 at 10:48 am

With the presidential race coming to a close and the new President of the US drawing near, EA Games puts aside the differences in the candidates, breaking it down to whoever has the biggest explosive will win. What am I talking about? The Mercenaries 2 Presidential mod. That's right, I said it. As posted in our forums:

EA Games proved their humor recently by releasing a patch for Mercenaries 2, which features the fully tricked-out Barrack Obama and Sarah Palin in all of their explosive-wielding glory! In this patch, players are now able to use Obama or Palin characters. I have not yet discovered if the patch changes/adds anything to the game other than these characters, but it's still funny.

Check out the video here:



LEGO Star Wars: The Complete Saga

in Games
Published November 03, 2008 at 6:54 pm

"The Force is potentially strong with this one."

If you've read my review of LEGO Indiana Jones, then you already know what I'm going to say here. As well as a growing up on a good staple of Indiana Jones, the Star Wars trilogy was a main focal point of my childhood. I have fond memories acting the fool in the back garden with branches of varying different sizes doing the iconic "vshoom" sounds over and over again. This inevitably led to the pursuit of video games set in the Star Wars universe, ranging from the games for the Game Boy, Rebel Assault for the PC, X-Wing Vs, TIE Fighter, Jedi Knight, Jedi Knight II and most of the games before and since then.

Call of Duty: World at War Beta!

By Published November 02, 2008 at 7:17 pm

Thought we would let everybody know that the Call of Duty: World at War beta is finally released to the public. It has been out for somewhere around a week, and is still considered open beta. That's right - anybody can get in just by signing up! Play the game before hand and decide if it seems worth the purchase, or if you should stay back with Call of Duty 4: Modern Warfare. CoD5 is based off of the CoD4 engine, but is NOT made by Infinity Ward unfortunately, and is instead made by Treyarch. The stunning new website can be found here: to get the beta, sign up with a valid email, activate your account, then check your profile for a DL link and code. Below is the official HD multiplayer trailer.

Warning: Language





in Games
Published November 02, 2008 at 3:11 pm

You're new to the map, you've no idea you can sprint, and bullets are ricocheting off of everything around you.  Luckily, your commander has a clue and starts barking orders over the radio, "CAPTURE CHARLIE, STOP STANDING IN SPAWN, DON'T BLOCK THE DOORWAYS."

Logitech G11 Keyboard

By Published October 10, 2008 at 6:58 pm

Flashy colored lights seem to be the newest trend in technology. Every other fan, keyboard, and mouse now ship with blue, green, or red LEDs, and depending on the point of view, this either looks cool or blinds the observer. The Logitech G11 keyboard, armed with blue LEDs and two USB sockets, is no different.

Equipped with 18 programmable buttons, all on the left side, this keyboard is ready to handle just about any macro you throw at it. The drivers that manage these buttons also permit the user to set three different keysets; this means you can use a different macro grouping for up to 3 different games. Located in the upper-center of the keyboard is a well-placed media control panel. The Media CP includes: A Volume Rotator, Pause/Play, stop, and skip buttons. I find the rotator conveniently positioned and easy to use, not to mention readily available to whirl to the left when that really loud guy joins your favorite VoIP server. It's also useful when you are the last person alive on a team in any generic FPS, because you can effortlessly spin it to the right to hear your opponents' footsteps (without minimizing). Unlike many recently tested keyboards, the media center on this one actually works with your default media-playing program (i.e. Windows Media Player, Winamp, etc.) even when another window is maximized. This enables the user to play/stop or skip songs in a playlist while gaming or 'working.'

Left: 'G' keys. Top: Media CP.

Unfortunately, the additional 18 buttons extend the keyboard to the left an extra three or four inches, make sure you have enough desk space. This flaw is countered by the simplicity of mapping the keys using Logitech's built in driver, even while playing games. One of the more obvious issues with having so many new keys is that many of the buttons are simply too far away to use. It ends up being more of a hit to precision and speed to use the distant panels (shown below) than to smash the ability numbers and weapon slots the old fashioned way.

You find a keyboard. It radiates magic!

One of the additional issues that comes along with gaining access to an arsenal of new buttons is remembering which does what and where it is. While gaming, it is easy to accidentally push buttons that aren't usually there. For example: I bound G9 to my web browser in hopes of being more efficient, but whenever I minimize or close my game, I am faced with a multitude of unintentionally launched Mozilla apps. It occurred to me that I had been so used to 'Esc' being in the top left, that I had mistakenly pressed G1 thinking it was the escape key. Basically, the keyboard takes some getting used to. The drivers actually ship with some pretty sick "gaming profiles" pre-installed. StarCraft is one of these profiles, wherein the user can find all the macros they will need during an intense game.  Like what? Well, hot-selecting your Gateway, training a Zealot, and then building a pylon all with one button.

Where's the zergling repellant macro?

The blue lights also deserve mention. Each key is backlit with a blue LED (estimated lifespan: 40,000 hours). The LEDs are easily controlled by a button that sets them to one of 3 modes: on (dim), on (bright), or off. I'll give Logitech props here. It's nice to be able to decide if I want them off when there is another light on, or on to break the darkness with an ominous glow when you game at night. Oh, and there are also two USB 2.0 sockets flanking the media CP. Unfortunately, I was unable to plug my mouse and USB hard-drive into these because they draw too much power. However, the ports work perfectly for a simple flash drive.

We must construct additional pylons. (B+P+Click)

In the end, it's a keyboard that works. The buffer is boundless, and it has a slanted wrist rest for those who like ergonomics. Another fine piece of work by Logitech, albeit nothing groundbreaking.

The Macro: The $60 keyboard has basic typing capabilities and has a large buffer, allowing the gamers to hold down multiple keys simultaneously. It's not very portable with the additional length from the 18 buttons, although it is extremely durable. I inadvertently crushed it with a heavy XPS laptop, and stepped on it, but it still works flawlessly.

The Micro: While the sound control is nice, it's not a new concept. USB ports are convenient to have, but low power. The additional buttons are generally useful, even though the top and bottom panels of these are simple out of the way, making only about six of them the perfect distance from the user's pinky. Blue LEDs are cool, but not required.

Burnout: Paradise

in Games
Published September 09, 2008 at 10:56 pm

"It's Burnout in a completely open plan city," they said.

"Go where you want, when you want." was another such quote...

Assassin's Creed: Altair's Chronicles

in Games
Published July 19, 2008 at 6:15 am

Stealth. Cloak & Dagger. Hit & Run. Hide & Seek. Altair ibn La-Ahad certainly uses all of these rogue-esque techniques in his new Assassin's Creed: Altair's Chronicles for the Nintendo DS...

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