The Witcher 3 has been, alongside GTA V, one of the biggest releases of the year. The game has seen one million PC activations via the company's GOG Galaxy service, netting a profit of $62.5 million USD in 1H15. First-half net profit of the Witcher 3 grew 768% over 2011 + 2012 figures.
Epic Games has posted a showdown for the all the major virtual reality headsets currently competing. Those who own or have access to an Oculus DK2 (and up), Sony Morpheus (a device that seems aptly named for Showdown), or HTC Vive can download and run Epic’s Matrix-inspired VR experience.
Activision’s (ATVI) World of Warcraft is one of the largest, longest-lived MMORPGs on the PC market. For a game originally released in 2004, currently having 5.6 million players – for a monthly subscription fee – is an impressive feat. For Activision-Blizzard, World of Warcraft has been a major source of revenue for more than a decade.
In late 2010, the game reached a total of ~12 million subscribers around the arrival of the Cataclysm expansion. Despite this impressively large player base, WoW’s size has recently seen a period of decline. This is not to suggest that WoW’s player base has shrunken steadily -- last November’s Warlords of Draenor expansion caused subscriber count to exceed 10 million -- but there’s been a loss of late.
Despite an ongoing period of general growth for the tech sector and desktop computing space, Jon Peddie Research today released a report indicating an 11% decline last quarter's GPU shipments.
The report indicates that embedded GPUs and IGPs are eroding dGPU sales. Year-to-year total GPU shipments fell 18.8%, combining the 21.7% desktop graphics decline with a 16.9% notebook dGPU decline. Note that this report represents the entire dedicated graphics industry and is not a linear representation of the gaming-only market, to which this website caters more directly.
Despite overall weak PC sales in recent years, Jon Peddie Research has projected that the computer graphics industry will exceed $235 billion by 2018, with a growth of 6.3% per year. This is due partly to the fact that the computer graphics industry is rooted in cross-platform sectors such as mobile, consoles, PC gaming, software, and workstations. For reference, the 2014 computer graphics industry was ~$184 billion (total of applications and hardware). Jon Peddie research attributes this to the move to 4K and a big boost from mobile, along with emerging technologies like 3D scanning/printing, augmented reality, and VR.
The Electronic Sports League -- more commonly, “ESL” -- just announced the launch of the first 24/7 Counter-Strike eSports channel. This development is made possible by a “cloud-based content management system” developed specifically for this endeavor.
We've gone through a series of concerning conversations over the past six months. The website has grown. GamersNexus now draws nearing one million pageviews per month through the website alone; YouTube traffic has tripled in a little over a year. This growth is something I firmly attribute to our dedication toward neutral, methodical analysis of software and hardware. Our readers have strongly voiced support of our methods and primary objective to deliver fair content to the industry.
The site has gone from a position of almost no power to one of small, but measurable negotiation positioning. We've got two rooms full of components that are tested on a daily basis, and that's because we've proven we're capable of delivering quality analysis.
Users on the cutting edge of Microsoft's new Windows 10 builds should likely already have build 10162, which launched on July 2. The build was Microsoft's third Windows 10 build in a single week, reinforcing the company's commitment to a nearing launch date. The OS is slated for a July 29 release.
“Amnesty” and “anti-malware” are not two words generally paired together, but the popular program Malwarebytes recently changed that. In response to the rising number of pirated copies and sales of counterfeit copies of their program, the company rolled-out its amnesty program.
Excitement continues to build over Valve’s long-awaited Steam Machines -- PCs that will come preloaded with the SteamOS. Many fans, though, will have to wait a little longer for their own machines as the first line of pre-orders for Steam Controllers and Steam Links have already sold out. October 16 is the expected shipping date for Steam’s first public venture into hardware.
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