Kickstarter and crowdfunding offer a sense of great freedom, but we've all seen crowd-funded campaigns fall short or fail in the past few years. There's been little legal recourse as backers effectively giving money on good will; there is no partial ownership of the product or company.
Altius Entertainment successfully concluded its Kickstarter campaign a full three years ago (4Q12). In the years following, the card game never saw completion and Kickstarter backers were left wondering when their promised, tiered pledges would show up. The Washington Attorney General's office began investigation in 2014.
AMD is indisputably the most threatened silicon manufacturer in the gaming space. It is also critical to the stability of competitive advancement. The company exhibited a year-over-year revenue decline of 22% in 4Q14, with its PC segment – not differentiated between CPUs and GPUs – falling an additional 15% over its previous quarter. The PC segment lost approximately $56mm in 4Q14, following a $17mm loss in 3Q14. More recently, JPR showed a 26% quarterly decline in GPU sales for AMD, a bigger hit than the usual mid-year 6.86% decline. A lack of specificity between GPUs, CPUs, and APUs ensures limited visibility to the company's anchors, making it difficult to determine which segments are the worst-performing.
In spite of this – or perhaps spurred-on by it – AMD has rebranded itself several times over, promising “transformation” of the company and defining a set of “five pillars.” That promised transformation came in the form of layoffs and the departure of newly-hired executives who were billed to enact game-changing improvements for the company. Regarding AMD's five pillars, as defined by now-defunct CEO Rory Read, none included a direct mention of “gaming” at the top level; instead, the five pillars consisted of ultra-low power devices, embedded devices, semi-custom solutions, professional graphics, and dense servers. None of these explicitly and directly pertain to PC gaming, though semi-custom solutions can be deployed in what ultimately become gaming devices (see: consoles).
The Witcher 3 has been, alongside GTA V, one of the biggest releases of the year. The game has seen one million PC activations via the company's GOG Galaxy service, netting a profit of $62.5 million USD in 1H15. First-half net profit of the Witcher 3 grew 768% over 2011 + 2012 figures.
Epic Games has posted a showdown for the all the major virtual reality headsets currently competing. Those who own or have access to an Oculus DK2 (and up), Sony Morpheus (a device that seems aptly named for Showdown), or HTC Vive can download and run Epic’s Matrix-inspired VR experience.
Activision’s (ATVI) World of Warcraft is one of the largest, longest-lived MMORPGs on the PC market. For a game originally released in 2004, currently having 5.6 million players – for a monthly subscription fee – is an impressive feat. For Activision-Blizzard, World of Warcraft has been a major source of revenue for more than a decade.
In late 2010, the game reached a total of ~12 million subscribers around the arrival of the Cataclysm expansion. Despite this impressively large player base, WoW’s size has recently seen a period of decline. This is not to suggest that WoW’s player base has shrunken steadily -- last November’s Warlords of Draenor expansion caused subscriber count to exceed 10 million -- but there’s been a loss of late.
Despite an ongoing period of general growth for the tech sector and desktop computing space, Jon Peddie Research today released a report indicating an 11% decline last quarter's GPU shipments.
The report indicates that embedded GPUs and IGPs are eroding dGPU sales. Year-to-year total GPU shipments fell 18.8%, combining the 21.7% desktop graphics decline with a 16.9% notebook dGPU decline. Note that this report represents the entire dedicated graphics industry and is not a linear representation of the gaming-only market, to which this website caters more directly.
Despite overall weak PC sales in recent years, Jon Peddie Research has projected that the computer graphics industry will exceed $235 billion by 2018, with a growth of 6.3% per year. This is due partly to the fact that the computer graphics industry is rooted in cross-platform sectors such as mobile, consoles, PC gaming, software, and workstations. For reference, the 2014 computer graphics industry was ~$184 billion (total of applications and hardware). Jon Peddie research attributes this to the move to 4K and a big boost from mobile, along with emerging technologies like 3D scanning/printing, augmented reality, and VR.
The Electronic Sports League -- more commonly, “ESL” -- just announced the launch of the first 24/7 Counter-Strike eSports channel. This development is made possible by a “cloud-based content management system” developed specifically for this endeavor.
We've gone through a series of concerning conversations over the past six months. The website has grown. GamersNexus now draws nearing one million pageviews per month through the website alone; YouTube traffic has tripled in a little over a year. This growth is something I firmly attribute to our dedication toward neutral, methodical analysis of software and hardware. Our readers have strongly voiced support of our methods and primary objective to deliver fair content to the industry.
The site has gone from a position of almost no power to one of small, but measurable negotiation positioning. We've got two rooms full of components that are tested on a daily basis, and that's because we've proven we're capable of delivering quality analysis.
Users on the cutting edge of Microsoft's new Windows 10 builds should likely already have build 10162, which launched on July 2. The build was Microsoft's third Windows 10 build in a single week, reinforcing the company's commitment to a nearing launch date. The OS is slated for a July 29 release.
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