"Klevv" is owned by Korean memory and NAND Flash manufacturer SK Hynix, one of the major suppliers in the Flash memory market. Klevv was launched just this year and immediately seeks positioning in the US market, followed shortly by expansion into the European market. Growth into China and Korea are a consideration as the group gains traction, but the core focus is currently the US.
Long-standing giant Microsoft posted its quarter four earnings and revenue report just recently, claiming 6.6 million Xbox units (One, 360) shipped during 4Q14. The company says its remarkably high console sales volume is a large contributor to a $26.5B gross revenue, producing $5.8B net income for the software and hardware company.
New conventions are tough. With the legacy of PAX Prime, East, and Australia backing it, Penny Arcade’s newest San Antonio addition kicked-off with an existing (and large) fan-base. To this end, foot traffic and exhibitors were of a higher caliber than what we’ve experienced at other gaming convention startups, but there’s still plenty of room for growth.
We don’t usually review conventions like PAX South; they’re established and we commit to days of interviews and gaming- or hardware-related content. The show itself is primarily an interface that enables this communication, and although an event like GDC or CES is impressive in its own right, we really don’t have much business talking about how the event performed.
It’s no secret that AMD (NASDAQ: AMD) has been struggling financially in recent years. For quite some time, AMD has posted net losses, and 3Q14 looked to be a turning point for AMD. It seems that the expectations have fallen short, given AMD’s freshly-posted financial results for the fourth quarter (and entire ear) of 2014, none of which are encouraging for the financial future of the company.
Raptr is back with their Most Played Games stats for the month of December, showing a rise for WoW, Hearthstone, and CSGO.
The last year has seen a massive surge in interest in the FCC and Net Neutrality. We've reported on it a few times -- partly to educate and partly to help motivate readers to voice an opinion -- and boy, did people speak up. Over four million individual comments were logged with the FCC regarding their opinion of this issue, spanning gamers to Barack Obama. It shouldn't come as any surprise that the industry wanted to approach the net neutrality conversation during CES.
Valve's Steam PC gaming platform reportedly bested its own record for peak concurrent users on 1/1/15, logging in excess of 8.4 million simultaneous gamers on the platform.
Samsung and nVidia have been embroiled in a tit-for-tat legal battle for the better part of 2014, with Samsung opening a counter-suit against nVidia for patent violation. NVidia originally targeted Samsung and Qualcomm for alleged implementation of nVidia-patented GPU technology in mobile devices, demanding that Samsung devices be removed from circulation in the United States. In a counter-suit, Samsung levied its own patents against the GPU giant, making similar demands on trade restrictions.
'Tis the season for humiliating Sony, and it just keeps going. First, the company was hacked and embarrassed publicly with its own incompetence. Next, they were besieged by class action lawsuits against them for data breaches. Then, they announced they were pulling the movie that everyone believes is responsible for the hacks. Finally – and this is the only tidbit that I actually find interesting in any way – a previous class action lawsuit about false advertising for one of the PS4 release titles has been allowed to proceed.
Raptr has just posted its Most Played PC Games for November 2014, a list on which World of Warcraft continues to shine.
The “Most Played” list captures the total amount of time Raptr users spend playing a given game.
World of Warcraft (#2) continued its climb up the charts following the release the Warlords of Draenor expansion. Since its release, playtime has nearly doubled.
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