The hardware world has been lit ablaze with news over the past few weeks – CES a huge boon to that, of course – and now we turn the magnifying glass to the world of gaming. This past week alone, we've seen a new mod for Fallout 4 that introduces seasonal changes, a Call of Duty sales surge to 250 million boxed copies, Steam's Winter Sale volume increase 50% over the Summer Sale, and major eSports news from ESPN and Intel.
Fallout 4 still doesn't have official tool kits available, but that hasn't stopped modders. Most mods are making use of .ini tweaks, overwrites, and even Skyrim editing tools, and they've come a long way with that limited suite. Fallout 4's seasonal changes mod is one of the most visually appealing to-date, in our experience, and kicks-off our weekly game news recap. Video below.
Renowned mod team “JC-MP,” responsible for one of the all-time most downloaded mods on Steam, just released in-game footage of a working Just Cause 3 multiplayer mod. The game's only been out for a few weeks now and Just Cause 2's multiplayer mod took years to develop, but the seasoned team got an early start on JC3 multiplayer.
For a week following the holidays, game news has been non-stop in its roll-out since Christmas day. Valve experienced store downtime on Xmas for a period of about an hour, resultant of an emergency shutoff to protect users from a caching issue that exposed personal information. Valve stated that users have nothing to worry about with regard to credit card information and account data.
That wasn't Santa's only gift to the games industry, though; employees at Red5, developers of Firefall, were reportedly told that payroll would not be issued due to lack of studio finances.
News more specific to games – not just the industry – emerged for The Witcher 3, Escape from Tarkov, and Far Cry Primal. Additional information was revealed about the new Assassin's Creed: The Game: The Movie adaptation. You'll find all that in our news recap video below. Script below that.
Game publisher and, at one point or another, developer Valve has called teams together to resolve an account caching issue that is confirmed to reveal user information to other users. This isn't the first time it's happened, but the timing is certainly sub-optimal for the digital retailer.
Indie developers Psyonix Inc. revealed to the Wall Street Journal that their soccer-car game, Rocket League, has pulled $50 million since it was released earlier this year. Psyonix went to say that the game also amassed more than 8 million registered player accounts. To top things off for its successful launch, the game went on to win “Best Sports/Racing Game” and “Best Independent Game” at The Game Awards.
Oculus and Crytek have teamed up to challenge the acrophobia of anyone with an Oculus Rift VR system. Crytek’s new game, aptly named The Climb, allows players to virtually free-climb dangerous cliffs. Now players can take on one of the world’s riskiest sports, with the only risk of falling being from one’s own chair.
The short trailer released by Crytek displays the game’s signature CryEngine visuals, as well as a pair of “Master Hands.” Speaking about The Climb and the Oculus Rift, Crytek founder and CEO Cevat Yerli said:
A few years ago, the team at Beamdog began their reproduction of classic Black Isle RPG Baldur’s Gate. The team followed this up with reproductions of Baldur’s Gate II and Icewind Dale, more classic RPGs from days past. Over the summer, Beamdog announced an upcoming expansion to Baldur’s Gate Enhanced Edition, called “Siege of Dragonspear.” This expansion would feature brand new content that’s meant to bridge the void between Baldur's Gates one and two.
Siege of Dragonspear was initially meant to be a short piece of DLC; however, Trent Oster of Beamdog said of the title: “It grew in scope and we realized we were tight on time and needed to put more effort into Baldur’s Gate II ahead of its launch, so Dragonspear went on the backburner." According to Oster, the expansion continued to grow as the team returned to working on it, and so the short DLC grew to 15 hours of play, then onto 35 hours "if you play the critical path and don't do much besides."
Big news for Star Citizen fans: Alpha 2.0 is now available to all backers. This announcement comes on the heels of Star Citizen hitting a massive checkpoint, with Cloud Imperium Games now exceeding $100 million in crowdfunding. There are now more than one million backers -- or “citizens” -- and this CIG the Guinness World Record for “most crowd-funded project,” and game, in the world.
CIG CEO Chris Roberts said of Alpha 2.0, “it represents the first true slice of gameplay that includes much of what Star Citizen will bring to our fans.” This update will give backers many of the features Roberts has spent the last year toting.
This week's game news looks to the worlds of Cyberpunk 2077, The Witcher, Overwatch, Elite: Dangerous, Paragon, and Steam's account theft.
An interview with CD Projekt Red CEO Adam Kicinski went live on Polish site Money.pl, where the CEO – who openly discusses his company's financial efficiency – talks about the White Wolf's future adventures. The company hopes to continue its devotion to the Witcher series, despite initial plans to conclude the story with Wild Hunt. Geralt's story is done, Kicinski told the site, but that doesn't mean The Witcher is. This has been the major delay to Cyberpunk 2077, a game that has internal, unannounced deadlines, but Kicinski said to expect Cyberpunk news in 2016.
Our hardware news recap is over here.
That and all the other week's news items are recapped in the below video:
Ongoing space-sim development project Star Citizen has received its latest trailer, teasing live gameplay footage from its Alpha 2.0 release. The Alpha 2.0 version is currently only available to a select group of backers; GamersNexus expects to have access in the near future, at which time our team will begin analysis, benchmarking, and gameplay capture.
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