The video game industry's news output is churning in full capacity as November nears. Our contacts and colleagues in the industry are almost ubiquitously undergoing crunch right now, working longer hours to finalize that last bit of content before “going Gold.” That means a lot of news, so we've decided to start rounding-up weekly game news at the end of the week.
This week, the items to watch have been No Man's Sky for its “I've Seen Things” trailer (and release date), Star Citizen for an updated flight model, GOG's introduction of ancient RPGs to its service, Overwatch beta, and Fallout 4's mod support.
Full news coverage in the video, though I've also posted the script below:
For a game built on Unreal Engine, Rocket League's new decision to add “Mutators” to the game shouldn't come as a surprise. Mutators have been around since the days of Quake and Unreal Tournament, serving as a means for players to modify core gameplay with silly or challenging modifiers. Insta-gib is probably one of the best-known, making all shots a one-hit obliterator in Unreal Tournament.
Rocket League today released a trailer showing off its inbound Mutators patch, due for availability in November as a free update. We've listed the Mutators revealed below, following the patch trailer:
Fallout 4 is one of Bethesda’s most anticipated forthcoming games. We previously covered the Fallout 4 trailer and the follow-up E3 presentation; since then, though, there has been little substantial news. Bethesda did tweet that Fallout 4 has over 111k lines of dialogue, which is more than Fallout 3 and Skyrim combined, but that’s about the most that’s come out.
Just yesterday, Bethesda offered another peek at Fallout by way of Fallout 4’s recommended and minimum system requirements.
The next Far Cry has been unveiled as "Far Cry Primal," Ubisoft's newest endeavor in a gritty, ongoing series of survival games.
Primal feels, at its surface, almost a little like Turok – just without the dinosaurs and 1997 graphics. The game sees a visit to 10,000 BCE, the Stone Age, and places emphasis on the prevalence of “massive beasts” like mammoths and sabertooth tigers. Given Far Cry's history, it seems like a prime opportunity to revitalize integration with HairWorks or other fur-enabling technologies, though there's presently no confirmation of this. We're hoping to visit graphics tech with Ubisoft in short order.
Divinity: Original Sin 2’s Kickstarter campaign has just wrapped up, and Larian Studios pulled in just over $2 million. For those not familiar with the first game, Divinity: Original Sin was a turn-based RPG that was met with critical acclaim. It pulled in nearly every award it could when it was released two years ago, recognized primarily for its traditional RPG throwbacks and character progression.
Publisher Atari and developers Nvizzio today announced the release date for RollerCoaster Tycoon World, its price, and its planned beta phases.
The game is targeted for a December 10, 2015 release date, priced at $50 ($60 for “Deluxe Edition”), and will include two pre-launch beta phases. We're told that the Deluxe Edition includes “two unique building maps, terrain additions, a digital art book, and the classic Panda mascot,” the last of which will be deployable to parks for guest interaction.
N-Space’s Sword Coast Legends -- a game we’ve talked about on the site multiple times -- has been delayed again. Originally, the game was going to come out on September 8th; it was then pushed back to the 29th -- next week -- but, alas, the release date has now been shunted to October 20th. The console version of the game has now been retargeted for 1Q16.
In what we anticipate to be the next “Underground” brand of Need for Speed titles, closed beta sign-ups have begun in the next NFS racing title. The game is slated for a November 3, 2015 release, launching around the same time as Call of Duty: Black Ops 3, Anno 2205, Fallout 4, and Star Wars: Battlefront. Definitely a big period for gaming.
Dota 2 is being Reborn. Valve has begun rolling-out a massive set of changes to the game’s UI, cosmetics, and some general housekeeping. In the midst of all these changes is an updated tournament section, where fans can find live tournaments and viewable replays of previous events.
Showcased amongst these changes, though, is the new Dota Levels system. Players will now earn trophies for playing Dota 2; these trophies contribute trophy points to the player, with every 100 trophy points granting a new level. From information released, these trophies and levels seem to be largely cosmetic, like gamerscore and achievements. Bragging about a number in Dota 2 should now be much easier.
Every year at PAX, the hardware vendors compete with one another to become the center of attendee attention. There's an inherent challenge to running a hardware booth at a consumer-oriented gaming show: Everyone's there to see the games, so there's got to be something free (or tremendously cool) at the hardware booths.
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