The next Far Cry has been unveiled as "Far Cry Primal," Ubisoft's newest endeavor in a gritty, ongoing series of survival games.
Primal feels, at its surface, almost a little like Turok – just without the dinosaurs and 1997 graphics. The game sees a visit to 10,000 BCE, the Stone Age, and places emphasis on the prevalence of “massive beasts” like mammoths and sabertooth tigers. Given Far Cry's history, it seems like a prime opportunity to revitalize integration with HairWorks or other fur-enabling technologies, though there's presently no confirmation of this. We're hoping to visit graphics tech with Ubisoft in short order.
Divinity: Original Sin 2’s Kickstarter campaign has just wrapped up, and Larian Studios pulled in just over $2 million. For those not familiar with the first game, Divinity: Original Sin was a turn-based RPG that was met with critical acclaim. It pulled in nearly every award it could when it was released two years ago, recognized primarily for its traditional RPG throwbacks and character progression.
Publisher Atari and developers Nvizzio today announced the release date for RollerCoaster Tycoon World, its price, and its planned beta phases.
The game is targeted for a December 10, 2015 release date, priced at $50 ($60 for “Deluxe Edition”), and will include two pre-launch beta phases. We're told that the Deluxe Edition includes “two unique building maps, terrain additions, a digital art book, and the classic Panda mascot,” the last of which will be deployable to parks for guest interaction.
N-Space’s Sword Coast Legends -- a game we’ve talked about on the site multiple times -- has been delayed again. Originally, the game was going to come out on September 8th; it was then pushed back to the 29th -- next week -- but, alas, the release date has now been shunted to October 20th. The console version of the game has now been retargeted for 1Q16.
In what we anticipate to be the next “Underground” brand of Need for Speed titles, closed beta sign-ups have begun in the next NFS racing title. The game is slated for a November 3, 2015 release, launching around the same time as Call of Duty: Black Ops 3, Anno 2205, Fallout 4, and Star Wars: Battlefront. Definitely a big period for gaming.
Dota 2 is being Reborn. Valve has begun rolling-out a massive set of changes to the game’s UI, cosmetics, and some general housekeeping. In the midst of all these changes is an updated tournament section, where fans can find live tournaments and viewable replays of previous events.
Showcased amongst these changes, though, is the new Dota Levels system. Players will now earn trophies for playing Dota 2; these trophies contribute trophy points to the player, with every 100 trophy points granting a new level. From information released, these trophies and levels seem to be largely cosmetic, like gamerscore and achievements. Bragging about a number in Dota 2 should now be much easier.
Every year at PAX, the hardware vendors compete with one another to become the center of attendee attention. There's an inherent challenge to running a hardware booth at a consumer-oriented gaming show: Everyone's there to see the games, so there's got to be something free (or tremendously cool) at the hardware booths.
Today starts off with some exciting news -- especially for some old-school PC gamers: The next installment in the long-running Might & Magic franchise will be entering its second closed beta today. Titled Might & Magic: Heroes VII, the beta is open to all those who have already pre-ordered the game.
Cities: Skylines was briefly integrated into some of our 4K gaming tests, standing-in as a representation of more zoomed-out gameplay. Secretly, when not endlessly performing gaming benchmarks and testing, Cities: Skylines is one of our favorite games to actually – y'know – play.
Paradox Interactive, publisher of Cities: Skylines developer Colossal Order, recently announced the arrival of the game's first paid expansion, “After Dark.” This expansion is delivered following a slew of free content updates output by the developers, including a European Buildings aesthetics update.
Dutch game developer Noio recently partnered with Marco Bancale of Licorice to port his Flash game to iOS. Following success on the mobile platform by way of winning the Nordic Game Program, the team has made moves to bring “Kingdom” to the PC on the Unity game engine.
Kingdom is a side-scrolling kingdom management game that fuses mechanics found in Terraria and traditional city builders. The player takes control of a single King unit, who spends coin to start a small village and attract settlers; as time progresses and the King continues to invest in his growing empire, players can build castles, recruit knights and archers, and more.
We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.