Day one, year one of PAX South concluded with an off-site event hosted by the Cloud Imperium Games team, headed-up by CEO and Star Citizen lead Chris Roberts.
The next installment in the Total War series has been revealed as one that details a darker chapter in history: The reign the Huns.
The ability to hook players into a game -- ideally without requiring a never-ending grind to get to the "fun part" -- is an ever-challenging quest for companies. This problem is one that actually benefits the modding community, which is probably one of the ultimate forms of complimenting a game's developers. Modding communities show that players are so committed to what they were given that they want to keep it alive as long as possible. Morrowind is a prime example of this; even after a decade, players are still keeping the game alive by porting it into newer engines -- even the game's Lead Designer acknowledges this, 10+ years later.
In a somewhat unexpected turn for the firmly established Minecraft franchise, a new “Story Mode” episodic game is being developed by Telltale Games in collaboration with Mojang.
Story Mode will feature a narrative-driven approach to gameplay, likely utilizing Telltale Games' famous dialogue wheel showcased in The Wolf Among Us & Tales from the Borderlands. Mojang promises that the collaborative project will feel “as Minecrafty as possible,” noting that they're providing input during design and development.
In an unanticipated turn for the stagnant MMORPG industry, Swedish developer Coffee Stain Studios has announced its revolutionary “Goat MMO Simulator” RPG. The MMO spawned as a result of player demand, to which the developers say: “If anyone from Blizzard Legal is reading this, please don't sue.”
Today marks the official unveil of Star Citizen's FPS module, an add-on to the existing “Arena Commander” DFM (Dog-Fighting Module). For those caught unawares, Star Citizen has raised nearly $60 million in crowd-sourced funding and aims to be one of the biggest, most comprehensive space simulators of gaming history. We've written about the game several times in the past, including a previous overview of plans for the First-Person Shooting element.
The world's most heavily crowdfunded game, Star Citizen (now at $60 million), just announced that the impending Star Citizen Fan Event in Melbourne will showcase the FPS module for the first time. The Star Citizen Fan Event will be held in Melbourne, Australia on November 1 at 9PM local time -- that'd be 6AM EST on Saturday, for East Coasters. Viewers worldwide will be able to tune-in to the broadcast on the Roberts Space Industries website.
This weekend, Steam is going to be throwing their biggest Free Weekend event to date. It begins today at 10 AM PST and offers free access to 10 of the more popular titles on Steam. This not only gives a great opportunity to try out some games risk-free, but also a chance to pick up other enjoyable titles on major sales.
Fascinating race, the Weeping Angels. The only psychopaths in the universe to kill you nicely. No mess, no fuss, they just zap you into the past and let you live to death. The rest of your life used up and blown away in the blink of an eye. You die in the past, and in the present they consume the energy of all the days you might have had, all your stolen moments. They're creatures of the abstract. They live off potential energy.
Reddit user samasaurus6 has managed to design an amazing Minecraft script using 1.8 command features. The weeping angels from Dr. Who can now hunt people without requiring anything beyond the basic Minecraft install. Unfortunately, these don’t kill you nicely… they just kill you. Dead. This mod allows users to create a great horror map, especially if some of the suggestions in the Reddit thread are added to the kit. Placing these fearsome foes with some identical, inactive statues will definitely increase the creep factor.
There is a very good reason to not consume certain substances, especially not right before going to sleep. Human Resources from Uber Entertainment reminds me of those reasons. I've always had a thing for end of world scenarios – the bigger they are, the more violent they are, the better. Human Resources is a game that brings the best of the worst imaginable to gaming, just like HR brings the best of the worst to the workplace.
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