While walking out of the PAX Prime venue, I suddenly had a revelation about my demo with Telltale Games’ Tales from the Borderlands.
“Wait, these guys usually make dark games,” my internal voice informed me.
After talking to Chris Roberts about procedural generation, we headed over to the Square Enix & Psyonix shared booth to discuss Nosgoth. And played it. I actually played a game at PAX – shocking. Nosgoth is another in the growing line of third-person battle arenas, and unlike Skara – Nosgoth seems to have gotten the pacing right.
You play as one of two different factions in Nosgoth, humans and vampires, alternating mid-round after a time limit for balance reasons. Each team has a distinctive playstyle – the humans use a lot of ranged weapons to fight from afar and the vampires use their abilities and speed to quickly navigate terrain elements. Vampire movement is enacted in a fashion that allows them to close the distance on human prey with great efficiency.
Note: Nosgoth is still in closed beta right now.
Star Citizen’s temporary alpha V0.9 delay hasn’t put a damper on CIG CEO Chris Roberts’ mood. Then again, not much does. The Wing Commander creator made a brief appearance at Intel’s PAX Prime 2014 keynote (which we filmed) – a very marketing-heavy, Intel-focused event – but not before speaking with us. We had the chance to collect community questions, as always, and then break the content into more consumable article-video components.
Our last interview specifically looked at the team’s plans for FPS in Star Citizen. Today’s focus is on the recent ~$41m stretch goal established by CIG: expanded procedural content R&D and generation in Star Citizen. We also had the opportunity to discuss customization within Star Citizen’s universe, including character creation, ship painting, ship tuning, station customization, and more. The customization interview will go live on September 3 (subscribe to the YouTube channel or follow us on Twitter, Facebook, and RSS).
Let’s get to the procedural generation content!
Trion Worlds announced at PAX Prime this weekend that its westernized fantasy MMORPG ArcheAge will release on September 16. “Founders,” those who have financially backed the game to get access to the alpha and beta, can begin enjoying ArcheAge on September 12.
ArcheAge has been in closed beta since July 17 and will release an open beta from September 4-8 so that newcomers can try it out before fully committing. That said, ArcheAge is free-to-play, but it will also offer Patron subscriptions and non-recurring passes for more in-game content & bonuses.
While at PAX Prime 2014 today, we received news from Cloud Imperium Games that Star Citizen’s much-awaited V0.9 alpha would be delayed until after the holiday weekend. Shortly after conducting two interviews with Chairman & CEO Chris Roberts (posts forthcoming), the announcement was made that Alpha V0.9 still hosted too many bugs to reliably release to the community for play. The announcement did contain information as to the content being pushed with the eventual update, though.
Star Citizen launched its Dog Fighting Module shortly after its PAX East unveil event, which we covered here.
The show floor presence was much more vibrant for Intel at this year’s PAX Prime. When we visited the company at East, presentation was largely devoted to a few 700-series SSDs, some (very large) gaming notebooks, and that was about it. This event’s booth came equipped with Intel-branded lamp shades over the ceiling lights – a clear indication of the company’s technological progress.
Impressive light diffusion aside, Intel did have fairly exciting lineup of hardware to look at: The i7-5960X had its embargo officially lifted at 9AM PST and made an appearance at the show, ASUS has its new X99-Deluxe boards powering the booth, Alienware, Falcon Northwest, Maingear, and other shops have systems present, and there’s a clear push toward the DIY PC consumer. A huge step in the direction we all want to move.
When asked what we most enjoy in gaming, it’s always easiest to point to the mods made by the community. Mods extend a game’s life far past what its creators could have accomplished, as evidenced by our Fallout 3 and Fallout: New Vegas mod overhaul guides.
Trials Fusion mapper “PneumaticBog484” just recently recreated Minecraft inside of Trials Fusion. For the unfamiliar, Trials is a popular cross-platform title that features a trials rider (in motocross form) progressing through increasingly deadly levels; the goal is to overcome obstacles in the fastest fashion possible. Fusion shipped with a powerful map editor -- so powerful that even the mechanics of Minecraft could be recreated within it.
PAX is always a big event for us. Actually, it was one of the very first events that GamersNexus covered, way back in its infancy. The reason we’ve always liked PAX is the same reason its 70,000+ attendees cling to: It’s a consumer event, prioritizing attendees over everyone else -- that includes media. We get no special treatment there as is oft the case at industry tradeshows, so the feeling of the exhibition is overall more “real.”
The mobile Guidebook app was recently released with the full PAX schedule, the maps, and the list of exhibitors. All of this can be viewed on a desktop here or downloaded to mobile here. Be sure to follow us on twitter, facebook, and YouTube for on-site coverage.
For sake of ease, we’ve listed all of PAX Prime 2014's on-site exhibitors followed by booth or room number. Keep in mind that several game and hardware companies are hosting media display suites off-site that won’t be listed, but will still be covered when our PAX coverage section goes live.
Raptr has just posted its Most Played PC Games for July 2014, and from the looks of it, things only get better for the best of the best. Playtime for the top four games has increased 30 percent overall.
League of Legends got a boost from its Doom Bots of Doom enhancement that increased the AI difficulty to an uncomfortably high level.
DOTA 2’s The International Tournament brought up attention and participation, particularly in mid-July.
The disappearing act performed by the physical retail games world has left us wanting some core functionality back -- like throwing away unwanted things. Steam support will delete games from an account at the request of the user, but that requires an awful lot of effort, especially because it's Steam support.
Steam's most recent client beta update finally adds an option for hiding unwanted items. "Hide this game in my library" will be the newest available option upon updating to the beta client; the option can be found from the existing "Set Categories" menu. Hidden games will be visible removed from the Steam library, but can be accessed by enabling the hidden filter.
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