Nail'd Review

By
in Games
Published February 11, 2011 at 12:47 am

I'm not quite sure what was “nail'd” here, but it certainly wasn't game design.

When most people think about the first time they came across a racing game, they recall an arcade style racing game such as OutRun, Crazy Taxi, and Ridge Racer. Over the past couple of years this style of racer has taken a back seat to the much more realistic Gran Turismo, DiRT, or Forza Motorsport. These are all well and good for people that like to get down and dirty with the specifics of a car, look at the engine, and kick the tires before they head out on the track, but what about the people that don't really care? What about the people that just want to jump into the first thing with go-faster stripes and tear up the track with their friends? That's where nail'd comes in. Supposedly.

Total War: Shogun 2 Trailer Released

By Published February 10, 2011 at 12:00 am

The complete Total War: Shogun 2 trailer was released on Steam recently, offering a full three minutes of sword-swinging glory on the Steam page. Shogun: Total War (the original) was one of the most admired strategy games of its time, and the series has continued through releases of Rome, Medieval, Medieval 2, Empire, and Napoleon Total War games. Although the most recent two launches were somewhat disappointing, especially with the enormous amount of bugs at launch, Shogun 2 promises to turn the series around and make a return to the original amazing gameplay that we can all remember.

The Shogun 2 trailer gives a look into the warring countryside of 16th century Japan, unveiling (somewhat expectantly) thousands of samurai, awkward-feeling diplomats, and war. Check out the trailer below for more information on the Shogun 2 release.

http://store.steampowered.com/video/34330/80626

The old trailer is embedded below, just in case you need to catch up.

Carolina Games Summit '11

By Published February 07, 2011 at 1:34 pm

The magnetism of bustling crowds at a convention contains a charge strong enough to draw enthusiasts across the country; although smaller conventions are inherently less populated by big-name developers, they are easily accessible and offer benefits unobtainable from larger masses, namely: community. Small conventions are a perfect target for local development houses to recruit industry youth -- anyone serious about getting into the games industry should be on the lookout for nearby conferences similar to Carolina Games Summit (some well-known conferences are the Global Game Jam, PAX, and MLG). CGS and other small gaming events often dedicate themselves to recruitment (or education) and entertainment (like local tournaments).

Darkspore Beta Sign-up Opened

By Published February 04, 2011 at 5:51 pm

Maxis' new dungeon-crawling addition, Darkspore, has launched its beta application page. They are now accepting testers for the beta phase of the game that promises to appeal to an audience where Spore could not; first impressions make it appear as if Darkspore looks to combine elements from Unreal Tournament, Diablo, and Dungeon Siege.

 

Read our Darkspore hands-on preview for more information, and sign up for the beta here.

Magicka Review

By
in Games
Published February 04, 2011 at 2:23 pm

Magicka is a symphony of memes; an orchestra of particle effects; a... who are we kidding? Magicka far-and-away exceeds gaming precedents of humor, mechanics, and squishy mages by imploring users to remove themselves from the fantasy world. The game gives an overused acronym a face, and for the first time in Internet history, "lol" is entirely genuine; yes, Magicka firmly stifles the desire of role-play immersion, and instead replaces it with hysterical, arguably insane wizards on a quest to not die. The adventure to save the world is rapidly overwhelmed by an irrational desire to explode oneself in a fiery, electro-static-y jumble of magic -- and that's just the singleplayer. From the same publisher that brought us Warband and its expansion, Magicka has a bright future ahead of it.

Into the Indie - Development Round Table

By Published February 02, 2011 at 10:21 pm

"You come out and talk about some shit. It's fun." - Jorge Rodriguez on his indie meetup group.

PAX East Keynote Aims to Save the World

By Published February 02, 2011 at 7:13 pm

PAX is one of the best -- if not the best -- gaming conventions out there. It's focused on bringing consumers from around the world together for a full weekend of experience sharing, nerdcore concerts, Wil Wheaton, and of course, gaming. This year, the PAX East show (which we'll be attending, definitely try to go!) has promised to save the world. Sort of. OK, not exactly; but they're trying. Jack Thompson's kryptonite, Jane McGonigal, has been chosen as the keynote speaker. Jane is known for her work in promoting a positive, supportive gaming environment without removing all the elements we've grown to love; her topic at GDC in 2008 was slanted toward proving to non-believers that gaming is fundamentally good - it's not out to get us. Read the full press release below, and we'll see you at PAX East! Be sure to check out our cosplayer gallery from PAX Prime, too.

Mount & Blade Returns With Fire & Sword

By Published January 31, 2011 at 12:31 pm

The echo of hooves pounding through the desolate valleys of 17th century Europe coursed through press inboxes across the world this morning. Yes, our favorite hack-n-slash multiplayer (and singleplayer) game has returned, and this time, with fire. The teaser trailer released for Mount & Blade: With Fire & Sword revealed unique landscapes and structures, each crafted individually for their respective realms, accompanied by primitive firearms and the best mounted combat of all time; it's beautiful. The only thing absent in the press release was superfluous amounts of blood stains and splats.

Thirty-some developers and a few emptied vending machines were the result of this past weekend's Global Game Jam in Durham, NC; aspiring game makers were given a time-limit of forty-eight hours to concept, program, and polish a game for a worldwide (over 6000 members total!) development bonanza. The result was an abundance of sleep-deprived, over-caffeinated, and dedicated coders and artists.

State of the Nexus, 2011

By Published January 29, 2011 at 10:44 pm

As if I needed any further inspiration to implement improvements to the site's editorials and programmed features, Obama's State of the Union asked for small business to re-invent themselves. Now, I'm not saying that Gamers Nexus is anywhere near the type of business he was addressing; however, it did get me thinking about the improvements I'm hopeful for this year. We're eager to upgrade to a better server with increased response time, customization, and other perks, along with other, more aesthetic changes. A list of forthcoming updates is below in short format:

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