The complete Total War: Shogun 2 trailer was released on Steam recently, offering a full three minutes of sword-swinging glory on the Steam page. Shogun: Total War (the original) was one of the most admired strategy games of its time, and the series has continued through releases of Rome, Medieval, Medieval 2, Empire, and Napoleon Total War games. Although the most recent two launches were somewhat disappointing, especially with the enormous amount of bugs at launch, Shogun 2 promises to turn the series around and make a return to the original amazing gameplay that we can all remember.
The Shogun 2 trailer gives a look into the warring countryside of 16th century Japan, unveiling (somewhat expectantly) thousands of samurai, awkward-feeling diplomats, and war. Check out the trailer below for more information on the Shogun 2 release.
The old trailer is embedded below, just in case you need to catch up.
The magnetism of bustling crowds at a convention contains a charge strong enough to draw enthusiasts across the country; although smaller conventions are inherently less populated by big-name developers, they are easily accessible and offer benefits unobtainable from larger masses, namely: community. Small conventions are a perfect target for local development houses to recruit industry youth -- anyone serious about getting into the games industry should be on the lookout for nearby conferences similar to Carolina Games Summit (some well-known conferences are the Global Game Jam, PAX, and MLG). CGS and other small gaming events often dedicate themselves to recruitment (or education) and entertainment (like local tournaments).
Maxis' new dungeon-crawling addition, Darkspore, has launched its beta application page. They are now accepting testers for the beta phase of the game that promises to appeal to an audience where Spore could not; first impressions make it appear as if Darkspore looks to combine elements from Unreal Tournament, Diablo, and Dungeon Siege.
Magicka is a symphony of memes; an orchestra of particle effects; a... who are we kidding? Magicka far-and-away exceeds gaming precedents of humor, mechanics, and squishy mages by imploring users to remove themselves from the fantasy world. The game gives an overused acronym a face, and for the first time in Internet history, "lol" is entirely genuine; yes, Magicka firmly stifles the desire of role-play immersion, and instead replaces it with hysterical, arguably insane wizards on a quest to not die. The adventure to save the world is rapidly overwhelmed by an irrational desire to explode oneself in a fiery, electro-static-y jumble of magic -- and that's just the singleplayer. From the same publisher that brought us Warband and its expansion, Magicka has a bright future ahead of it.
PAX is one of the best -- if not the best -- gaming conventions out there. It's focused on bringing consumers from around the world together for a full weekend of experience sharing, nerdcore concerts, Wil Wheaton, and of course, gaming. This year, the PAX East show (which we'll be attending, definitely try to go!) has promised to save the world. Sort of. OK, not exactly; but they're trying. Jack Thompson's kryptonite, Jane McGonigal, has been chosen as the keynote speaker. Jane is known for her work in promoting a positive, supportive gaming environment without removing all the elements we've grown to love; her topic at GDC in 2008 was slanted toward proving to non-believers that gaming is fundamentally good - it's not out to get us. Read the full press release below, and we'll see you at PAX East! Be sure to check out our cosplayer gallery from PAX Prime, too.
The echo of hooves pounding through the desolate valleys of 17th century Europe coursed through press inboxes across the world this morning. Yes, our favorite hack-n-slash multiplayer (and singleplayer) game has returned, and this time, with fire. The teaser trailer released for Mount & Blade: With Fire & Sword revealed unique landscapes and structures, each crafted individually for their respective realms, accompanied by primitive firearms and the best mounted combat of all time; it's beautiful. The only thing absent in the press release was superfluous amounts of blood stains and splats.
Thirty-some developers and a few emptied vending machines were the result of this past weekend's Global Game Jam in Durham, NC; aspiring game makers were given a time-limit of forty-eight hours to concept, program, and polish a game for a worldwide (over 6000 members total!) development bonanza. The result was an abundance of sleep-deprived, over-caffeinated, and dedicated coders and artists.
As if I needed any further inspiration to implement improvements to the site's editorials and programmed features, Obama's State of the Union asked for small business to re-invent themselves. Now, I'm not saying that Gamers Nexus is anywhere near the type of business he was addressing; however, it did get me thinking about the improvements I'm hopeful for this year. We're eager to upgrade to a better server with increased response time, customization, and other perks, along with other, more aesthetic changes. A list of forthcoming updates is below in short format:
You had me at “destructible environments.”
First Person Shooters are like the Marmite of the video game world: there's no middle-ground, they're both loved and hated equally. Where de_dust sends shivers down the spines of some gamers, it creates an unrivaled feeling of nostalgia in others; the trouble is, the people that love them are, more often than not, the weird obsessive type that plays nothing but the core FPS genre, no doubt screaming inaudible, random words down the microphone. Sometimes they even form sentences. Then there's the other camp: the people that don't play First Person Shooters and, for the most part, they're just as bad -- shunning the mere thought of playing an FPS because they “have no story” or “are only played by people who are 12 years old.” I used to fall into the latter category. Not because I thought I was above anyone, but because I'd had bad experiences in the past, especially when it came down to the multiplayer aspect that comes with most modern FPS's. With that in mind. I was unsure about Breach when I first saw it. It was a multiplayer FPS and there was no other option, I couldn't play the single player and then maybe play a few matches of the multiplayer if I felt like it. I either had to grit my teeth and survive the Xbox LIVE crowd or just continue on my way and never play it. I'm glad I chose to play it.
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