In the famous words of Randy Marsh: "You're gonna need a montage! (Montaaaaage!)!"
And he's right. MLG Raleigh 2011 consumed over 40 hours from each of our staff members' weekend, but it was entirely worth it. We covered every major match throughout the event via twitter and our site, but in effort to condense all of this information into something consumable by those of you who couldn't make it, enjoy this awesome video montage of MLG Raleigh 2011! It includes Bomber's rise to power, some of the biggest crowd reactions, and a smirking K duo.
Major League Gaming - Raleigh, 2011 was a massive success for e-sports and for the competitors involved; we were there for the entire weekend (a cumulative 40-odd hours), and heard all of the best StarCraft 2 quotes from the event. Enjoy the hilarious, frighteningly serious, and ambiguous statements from pro players below! If Bomber's trolling match wasn't enough, we've compiled a video montage of the weekend's progression.
"Wait – why is he scanning so much? Maybe Bomber thinks DonRaeGu has epilepsy and he’s trying to give him a seizure!” In typical commentator style, Tasteless’ words flowed with such rapidity that they nearly went right by the crowd, but in the peak of the joke, the entire spectator crowd erupted in laughter. STBomber found himself playing against DRG in an epic Terran vs. Zerg semi-final battle on the main stage, and knowing full well that he sat in the favored seat, decided to put on a show of proportions equivalent to the Roman coliseum gladiatorial combats.
StarCraft 2 has been progressing with unbelievable intensity all weekend; when we wrote our Day 1 Synopsis, the overwhelming upsets and surprises of our favorite pros being annihilated by players who seemed unfit to compete against them challenged our analytical abilities. Yesterday, we were teased with future possibilities for MLG 2012, and today, GN staff is greatly looking forward to the winners bracket match-ups (and, of course, the losers bracket!) for StarCraft 2. Below is a list of the players competing in the matches, accompanied by our expectations for each match.
MLG announces 2012 to be the year of innovation. During Friday’s late night State of the Game, Sundance DiGiovanni and Adam Apicella explained to the eager-but-extremely-tired public the plans for 2012.
Next year will be divided in 4 seasons for them: there will be one champion for each season and if the seasons get enough people, there will be one Grand Finale making someone the grand champion. Although instead of the championship format MLG currently has, they will change the format of qualifications making the players have to constantly earn their position in MLG and giving it a more baseball-feel to it. Fear not, though, for they will be giving away a bigger prize pool that will inevitably make online qualifiers, studio play, and LANs even more exciting and competitive than they currently are.
A nuke?! Nobody nukes (successfully) at tournaments! MLG's first series of SC2 matches ran last night, so if you missed out on them, here's a quick synopsis of the events:
The first match of the evening was EGIdrA vs. STBomber; the games were played on Dual Sight and Metalopolis, with Bomber rising 2-0 by using early-to-mid game pushes and containments.
Second match of the evening: EGHuK vs. SlayerS_CoCa. SlayerS_CoCa convincingly took this match 2-0, hugging HuK after the final and most intense battle ended.
The third match was Dignitas.Naniwa vs. Fnatic.Rain. Fnatic.Rain took this match 2-1, and surprised the entire crowd with a nuke rush and EMP spread; Naniwa just barely fell short in the final battle when his forcefields negated the "nuclear launch detected" warning, allowing Rain's nuke rush to succeed and destroy what little remained of Naniwa's army. By far, this was the most explosive moment in the entire evening: the crowd erupted in "OOOOOOOHHHH!!!!!"s and shouted warnings in vain, for the sound-proof booths make it impossible to warn contendors.
Our arrival at MLG Raleigh 2011 was greeted by a single, amorphous mass of anxious gamers zealously storming the gates of Major League Gaming’s grand opening. We’re still live at the event right now, so if you’re planning to head over here, you can get all the details of when, where, and who’s present here.
Where's the pole and Hawaiian music? I was told Limbo. I've got my awesome shirt on and everything.
When I saw Limbo for the first time I was very skeptical. Yes it was a side scrolling platformer, a type of game which I'd been fond of ever since I can remember, but it looked like a game that a programmer had designed, meaning that the art style wasn't really anything to write home about. That being said, I downloaded the game and figured I'd give it the minutes it was worth -- I was shocked, though: if ever there were a game that single-handedly changed the face of an entire genre, it's Limbo. If there were a game that is both visually interesting and enjoyable to play, it's Limbo. If there's a game that will always make me wish it had "just one more level," it's Batman: Arkham Asylum. Also Limbo. And Super Meat Boy.
MLG surprises us again, and this time, it's by adding League of Legends (LoL) to their Pro Circuit lineup, which consists of Call of Duty: Black Ops, Halo: Reach, and Starcraft 2. So for all of you LoL fans that were not thinking of attending to MLG this year, you might have to change your schedule surrounding the weekend of the 26th of August. MLG will be hitting Raleigh in full force, but if you can't sneak out for the weekend, don’t sweat it -- MLG will have live streams for all of the games.
The format of the LoL competition will be a best of 3 (5v5) pool play, bringing us a brawl between Epik Gaming, Curse Gaming, Team Solo Mid, and Counter Logic Gaming for the grand prize of $12,500 for the first place team. That's a lot of skins.
If you want to read more, head over to MLG's announcement.
Din, the evil bastard that enlisted us in His Holy Service in Din's Curse, has returned in full force -- and this time, with a new class! This review assumes that you've read our review of (or played) the first game, as Demon War is the expansion to Din's Curse.
The game seems to continue its amalgamation of ideas from EverQuest, Dungeons & Dragons, Firefly (mostly for comedy or names), and other classic RPGs - like Diablo; it's not bad to borrow -- at least, as long as it is done sparingly -- and Demon War manages to merge the best elements of all its inspirational sources into one awesome dungeon crawler (much like Torchlight).
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