Bioware forum moderators have thrown down the gauntlet on the Bioware Social Network. Stanley Woo, a Bioware moderator, has locked in excess of forty threads criticizing the game, the development thereof, or the moderation of the forums; further still, the vast majority of threads that have been locked were legitimately critiquing the game's execution and offered suggestions for future patches.
Despite improvisational player-versus-player mayhem, the developers of Magicka (and its awesome spell effects) have set forth on an arduous-yet-generic adventure to release a not-so-unique Vietnam expansion pack, followed shortly by an official PvP mode; that's right, you won't need any more excuses for slaughtering your friends with a quick blast of FQASA. I had the chance to sit down with Mattias Lilja, executive producer at Paradox Interactive, and talk to him about some of Paradox's upcoming releases.
Bioware has released a high-resolution texture pack* for PC players of the Dragon Age 2 game. The texture pack faced a buggy launch for Steam users, as explained by Velnias of the Steam forums:
"Neither the hi-res texture pack nor the Exiled Prince nor the Black Emporium DLC will recognize the DA2 installation if you're using Steam (yes, after decryption and installation)."
In order to fix the Dragon Age 2 high-resolution texture pack, follow the steps described below:
Following up with our Skyrim Trailer Analysis, we are happy to bring you the Battlefield 3: Fault Line Episode 1 analysis! Learn what guns will be in the game, some of the vehicle details, and witness a couple silly flukes that slipped the EA vetting process. Check out our analysis below.
If you've been following our coverage of Mount & Blade: With Fire and Sword, then you know that the next addition to Mount & Blade: Warband will include firearms, grenades, and new maps. You can see all of the newest additions in action in the two trailers released by Paradox Interactive and Taleworlds Entertainment at GDC today. There is a trailer showcasing action and another showing off the ambiance and new graphics, so be sure to check them out below! Hey, maybe we'll even analyze these like our Skyrim one...
When it gets announced that Tim Schafer's Double Fine Productions is going to release another one of their quirky titles, people start to sit up and take notice. When it's also announced that this new title is about Russian Nesting Dolls, people start to settle back down a bit, not because they're not interested any more but because they can't see how anyone could make a game out of that. At least, that's how I felt. After a couple of failed attempts at trying to wrap my head around a possible concept, I settled on the fact that if anyone could make a fun, humorous, and highly entertaining game out of something that's a little vague and, if I'm honest, very weird, then Tim Schafer and his doubly fine staff could do it. Probably.
When we first noted Magicka's buggy launch (which initially delayed the review process), we were certain that the developers would stick to their guns and work out the kinks. We've been following the updates closely, and in addition to our Top 7 Magicka Visual Spell Effects, we recently wrote about the free distribution of the game's music.
Earlier today, the Magicka team uploaded a new song to their site -- sort of an acoustic duel between an upset gamer and Vlad (the developer's representation) -- and it's fantastic; while nothing complex, the song perfectly mirrors the team's ability to take issues and turn them into something humorous and promotional. More interestingly to Magicka owners is the free DLC. According to the press release, the latest update includes 'free DLC' (as a reward for sticking with them through the bugs), and is detailed below:
We took the time to analyze Skyrim's latest gameplay trailer and explain exactly what hidden artifacts were present in the video. Check out our audio/video commentary below to get prepared for Skyrim!
Our coverage of Skyrim will pick up as PAX nears and the launch date approaches -- so keep checking our YouTube channel (Subscribe!) and the site for more.
The ruthless dismemberment of materially-satisfied heroes, the crunch of elven bone under the weight of an oppressive iron gavel, and the cries issued forth by pertinent champions as they are subjected to the treacherous will of beholders are all sounds that make up the clockwork of a dungeon. Day-in and day-out, dungeon lords very rarely receive the attention that their adversarial adventurers do; rather than resort to anti-depressants, one particular dungeon lord has decided to strike out into the world and create the deadliest, most magnificent dungeons ever to grace a generic fantasy setting. Dungeons is the virtual representation of a tabletop Game Master's dream environment for quick dungeon-crawl assembly.
Setting out to remake one of the world's most venerated RPGs is a daunting task, but despite the number of failed attempts over the years, the Baldur's Gate 2 Redux mod for Dragon Age: Origins hit the ground running. The BGR team has been steadily releasing their remake of Baldur's Gate II through a system of modules -- in essence, teasing us with playable content until the full release -- so that they can better pace the time investment required for this undertaking. I had the chance to talk with Lorne "Cuv" Ledger, the team's current leader, about the progress made since our our in-depth play-through of Irenicus' Dungeon. In addition to the interview with Cuv, I was given a small pack of screenshots to release for you guys - and they look fantastic. Keep reading for more information on the Baldur's Gate II remake on the Dragon Age: Origins engine.
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