A Very Special Message from Gearbox Software
By Steve BurkeThe guys over at Gearbox Software -- the team developing Duke Nukem: Forever -- have released this special message about our favorite, to quote Doug Lombardi of Valve, "gum-chomping, alien ass-kicking hero." They've dated Duke Nukem for June 14 (June 10 international), but they didn't do so without some self-deprecation first. Check it out below.
RTS/FPS Hybrid with 64-Player Maps - Gettysburg: Armored Warfare
By Steve BurkeSquadrons of steam-powered tanks, laden with thick steel plating and cumbersome turrets, thundered through the green valleys of a disjointed America; soldiers equipped with mobile gatling guns crunched dried leaves underfoot. All these troops converge on one pivotal location: Gettysburg. That's how I've always imagined it, anyway.

The garbled voices of some seventy-thousand attendees drowned out any echoes emitted from within PAX East's adeptly-concealed indie alley; no doubt that an unknown number of journalists had fallen victim to ravenous packs of indie developers in the alleyway -- sadly, in indie alley, no one can hear you scream. I shouldered my camera equipment and discreetly weaved through wave-after-wave of the arm-grabbing mongrels, eventually taking cover behind a nondescript pillar and equipping my cellphone. Incorrect.
"Are you Steve Burke?" Uh-oh. They must have seen my yellow ba-- wait a minute, these are the guys I scheduled an interview with! Whew. Safe for now.
We're back again to analyze the newest Battlefield 3 Fault Line Episode. At PAX East 2011, Gamers Nexus had the chance to observe the developers of Battlefield 3 playing a live demo of the game; they gave us insight to some of the pending features, as well as the release date, Frost Bite 2, and car explosions. If you missed our first Battlefield 3 analytical video or our Skyrim analysis, go watch them! Check out our video analysis for more.

Portal 2 Video Interview with Erik Wolpaw PAX East 2011
By Steve Burke Published March 16, 2011 at 9:09 pmWe had the chance to interview Erik Wolpaw from Valve Softworks at PAX East 2011 this past weekend. Erik answered some questions about Portal 2's co-op, its use of gels, and the presence (or not) of cake.
Having seen some amazing hardware at PAX East 2011, most of which we are still writing about (expect some case reviews and 3D technology information soon, too!), this PC build was much, much easier to plan. We actually revised the build post-PAX to implement some of the new products we heard about.

This article won't get very technical, but our upcoming posts about Zalman, ZOTAC, ASUS, Cooler Master, and nVidia will certainly cover any of that deeper stuff for you. Zalman showed us their newest Z-series cases, each priced extremely competitively while still maintaining a sleek, gamer-esque look. The Z-series cases have a big fan capacity, and as such, will definitely keep our budget builds nice and cool.
This build runs slightly over our intended target of $800, but it's worth it -- we promise. This system will keep you running for at least four or five years, if not more (a video card change will be the most likely upgrade candidate). Our last build was around $484, so if you need something cheaper, go check that one out. We have lots of alternatives listed in this build, so be sure to read thoroughly for chances to decrease your cost or increase your performance.
How pleasant to find this tiny little demo of a relatively unknown game in, to quote Trapdoor Inc., 'the sexy corner' (opposite Orcs Must Die!) of PAX East 2011. Warp, named for the somewhat passive-aggressive teleportation ability of the player-controlled alien, is a new title from Trapdoor being published by EA. According to Trapdoor's website, XBLA and PSN will surely have the pleasure of meeting Warp by this summer, and there are tentative plans to go for a Steam release on the PC.

Duke Nukem made his expected appearance at PAX East 2011 this weekend, and he did so in style. The Duke Nukem Forever booth had two chandeliers, banners emboldened by "Come Get Some" and "Hail to the King," booth babes in schoolgirl outfits, and a throne for pictures. If Duke himself were not busy fighting aliens, we know he'd be proud.
If you missed out on PAX East 2011, don't worry: we've got Duke's booth in slow-mo for you. Check it.
Robot Entertainment has been working on Orcs Must Die! for seven months now, according to producer Chris Rippy, and has been received extraordinarily well by fans of the studio everywhere. Robot's team was founded around two years ago by former Ensemble Studios employees -- best known for their work on strategy games, such as Age of Empires or Age of Mythology -- and has recently passed off development of AoE: Online to another studio so that they could begin work on their own IP.
Wow. PAX East was insane. We're still recovering and posting content -- so keep an eye out. In the mean-time, check out this madness: according to PAX representatives in an email this afternoon, the official attendance count of PAX East 2011 was 69,500 people. Last year's PAX East 2010 saw 52,290 attendees. This is only the second annual PAX East, although the convention's older brother -- dubbed PAX Prime -- had 67,600 attendees. They get better every year!
That is all. Read the rest of our full coverage of PAX East 2011 here.
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