When Christopher Nolan stunned the world with Batman Begins and then three years later with The Dark Knight, everyone seemed to be drawn to Batman. Eventually, the team at Eidos decided to resurrect the long dead Batman and give him a new role. Eidos has spent the last couple of years working on what is claimed to be the “Best Comic Game of All Time.” Batman: Arkham Asylum has tons of new features that were never introduced in a comic game before, so of course it deserves the accolade…maybe.
The strategy game that would forever change the face of RTS, Command & Conquer, is now releasing the 4th sequel to the initial series. Westwood was bought up long ago by gaming conglomerate EA, but the spirit of the game still moves on, for better or worse.
In the past 24 hours EA has released some intriguing new info encompassing the gameplay, defensive structures, and overall look and feel of C&C 4. If you can bear listening to the over-acting hosts of "BattleCast Primetime," there is a tell-all Q&A session with some of the game's devs, showing clearly the elements of gameplay we can look forward to. EA announced new contests focusing on C&C 4 as well, including their unit-naming contest. In the video below, we also get an in-game look at a newly announced unit, The Crawler.
You can also read the newest Dev Q&A session here.
~Steve "Lelldorianx" Burke
Everyone wants to play the perfect MMO, but no one seems capable of creating one. BigWorld Tech's commercial MMO Engine attempts to aid developers in their quest to move designs off of paper and onto the computer. The BigWorld engine was demoed last month at GDC Austin, and we got to use the tool's level editor and map layout functionality. After what we did with it, you can smell the Fillet MignOrc from miles away.
Infinity Ward's Creative Strategist (and once community manager) FourZeroTwo (FZT) asked the community to pose questions via the popular blogging site, Twitter. You've probably seen FZT in Modern Warfare 2's trailers - he's the guy that always gets killed at the end. The MW2 community asked hundreds of questions, and FZT answered in force. Here's a compiled list of features that he has stated will (or will not) be in Modern Warfare 2.
Technology is getting more efficient and less expensive, and gamers are following that example. When you spend $50 - $60 a game (curse you, Activision!), there's little loose change clinking around for your dream machine. No one should deprive a gamer of his rig, and that's why we've built a gaming rig for $395. We built something that'll last a solid two years in this industry, with room to expand (RAM, Video) it up to possibly three or four. Here's the breakdown...
A forum member recently requested via PM that we customize a PC Build for him. The guy is a self-proclaimed "Cheap Bastard" with naught a penny to spare. He asked us to keep it under $400. We did.
Blizzcon, 2009: Blizzard released info of the actual skill trees to be used in D3. diii.net has put together some visually pleasing representations of those skills (but these are not actual in-game screenshots!). Take a look!
The Need for Speed franchise has been around for a long time now, and EA decided a couple of titles back that it was Need for Change time. The company switched to "official" racing instead of the cooler, more dangerous street racing. In their attempt to redeem themselves and prove that NFS is just as cool in circles as it is underground, EA has released the NFS Shift demo slightly earlier than expected for PC.
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