YADG is an acronym that I have coined for games like Din’s Curse and Torchlight. Even though Din’s Curse reflects the core attributes of yet another Diablo-esque game, it takes a vital step away from its industry brethren and toward the evolutionary world of dynamic gameplay.
Gear up and get your trigger finger ready, Obsidian's Fallout: New Vegas will be released on October 19 in the US, with Europe following close behind for October 22nd. For those that missed it, the most recent E3 2010 trailer is below.
He's the king of catch phrases, pickup lines, and big freaking guns. The Duke has been through hell in this past year, thwarted the demons which chained him down, and is now returning stronger than ever - better than ever. The king is back, baby. Duke would kill me if he heard that I almost cried when GN member Fujiko sent word that my hero and savior, Duke Nukem, would be returning to video gaming worldwide! For real this time. We promise. Well, I don't know if I can promise that - but, you know. It could happen.
It's a port of the original Duke Nukem: The Manhattan Project, but this time for XBLA. Features below -
For those of you that are Star Wars fans, Lucas Arts just posted their newest peek at The Force Unleashed 2, sequel to the original hack 'n saber released two years ago. There's nothing wrong with some machinima, even if the cinematics are overtly fake. Just watch.
The picture you are looking at (left) represents a leading contributor to Crytek's marketing expenses. If you are anywhere near the E3 convention center, you don't need us to tell you that the Crysis 2 poster spans 1/3 the height of the entire structure. That's one high-res render.
The streets of New York have been susceptible to Crytek's teaser trailers, Crysis 2's beta has been in discussion, and now we have posters the size of a house. Or two. All eyes have certainly turned to Crytek, a familiar feeling to the launch of the original Crysis, but will the sequel stand as more than just an over-used benchmarking tool?
I have my doubts. More importantly, what can we learn about industry hype through games like Crysis and Spore?
Machinarium is a quirky game, starring a quirky character. Cast out from his city, Josef (a neglected robot) takes center stage as he attempts to work his way into the metropolis from whence he came. Although the story takes a backseat to mind-frying puzzles and uncanny artwork, the little robot – with your help – must be reunited with his girlfriend, and stop some baddies from detonating a bomb within the city. Thrilling, right?
Imagine a turn-based strategy game with stats reminiscent of early RPGs, topped with the classic strategic gameplay of Chess. It would be the perfect “thinker’s game,” an ideal mix of brain-melting strategy and modern age game design. But who would make such promises? Legio did.
Aliens force you into a corner, gnawing at your shiny codpiece and clawing at your rifle. Your back hits the wall – that’s it, you’ve officially run out of room. Toss a ‘nade an’ look away. Coast is clear. You catch your breath and start to heal, that’s when the wall behind you explodes with slimy, crawly nasties. Nothing is more horrific than that, especially the codpiece gnawing, *shudder*.
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