The Dawn of Fantasy website has finally been updated with a bunch of new screenshots and a new trailer. They'll be adding more information about the game and another short trailer soon, so keep watching the site.
For those who don't know, Dawn of Fantasy is an MMORTS where you build up a persistent base and siege enemy fortresses as the Humans, Elves, or Orcs (It also has a regular multiplayer skirmish mode). It's being made by a new company, Reverie World Studios, and even though it's not very well known yet it's looking to be quite good. Plus the fact that it's being made by a smaller studio means that it should have a great community and developers who actually care about the game, which seems to be lost with some of the bigger game companies these days. Sign up on their forums if you want to get into the beta, which should be starting fairly soon; they also have some contests running to get into earlier stages of the beta.
Check out the trailer at http://www.dawnoffantasy.com/
(Click the button below the video to make it larger)
Blizzard gives gamers the cold shoulder again as it pushes StarCraft 2 to 2010. Defending that Battle.net is not properly implemented, Blizzard states, "we'll also continue to polish and refine StarCraft II, and we look forward to delivering a real-time strategy gaming experience worth of the series' legacy in the first half of 2010." Many people agree with this policy of pushing games back to perfect them, however I think something is up their sleeve. Other companies simply do not announce their game as early as Blizzard, so they don't need a pretend release date and policy. Blizzard hypes up the release as much as possible, building anticipation, until at the last second, *flip*, the light goes out.
Read the official PR press release below:
EA Games CEO John Riccitello fights back säd memöries of the poor release of both Mirror's Edge and Dead Space last year, stating that they didn't do as well as they should have because EA "put these games right on top of some very strong competitive launches." QQ, EA, yes, other people make games, too. EA went further, "they just didn't meet the expectations we had in fiscal '09." Electronic Arts is "less than pleased" with marketing methods used to promote the games, saying the it is not something they plan to repeat this year. They plan to promote Brütal Legend (that is annoying to type) by asking fans to pose in acts of lust with Jack Black.
Soul theft, although a common side effect of playing MMOs, was not enough to deter me from trying out Aion Online. So many ads, so much hype - but is Aion really what it is amped up to be? At first glance, Aion seems like an advanced version of Ragnarok Online, well, before they started making everyone pay to play. The game is built around two stereotypical races vying for control of the land.
The races are not unknown to us though, and the battle bears striking resemblance to a classic Angels versus Demons match off, fighting over what would be earth. The Angels, otherwise known as the Eylos, and the Demons, or the Asmodians, each have the same four classes with female and male counterparts.
Nolan Bushnell, famed father of electronic games, has announced his glorious return into an industry that desperately needs a new idea, and who better to bring one? Bushnell invented the arcade token-system as we know it through his Chuck E Cheese business, founded the gaming industry through his hit Pong, and now looks to leave us dumbfounded once again with an FPS/RTS combo game, available for free this year.
Battleswarm: Field of Honor, a "mashup between StarCraft and Starship Troopers," hopes to bring the industry a new genre entirely. Players will be able to switch between FPS and RTS mode, either commanding units from birds-eye, or taking control of a unit to blast away the scummy aliens. While in FPS mode, you play as a "human soldier out to destroy alien bugs," and while in RTS, the player will "control [their] bugs, such as swarming, move them around on the terrain to take on humans."
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