Arrgh Maties! Best turn yer sails an' flee before ye' accidentally end up playing this game. No, seriously.
Woody Two-Legs is a game with artful charm, and opens with the pirate (Woody Two-Legs himself) convincing you he's worth your time, and his intentions are reinforced with gold. Woody managed to finally gather up some gold in his travels and now he merely seeks to bury it humbly under the ground. It is here that the to-be antagonist makes his entry - and Davy Jones wants his gold back. Woody (that's you) has to fend off a couple of waves of Jones' minions - each wave is completed by slaying a mini-boss, inevitably leading to the release of a Kraken and finally, Davy Jones himself. All this effort just so Woody can bury his gold under a red X. Sounds like quite the daunting task for a washed up pirate, right? Wrong. The game's largest set-back is simply difficulty.
So I’m sitting at home listening to music and cruising Caps Lock when I get an xfire from Lelldorianx: "You should write another ragequit column." About what, I ask him. "System," he says to me, "you need to write a column on what real gamers are." I know that there is an amazing story behind this, so I brace myself for the lulz that are about to ensue. He tells me that there are people at his school who masquerade as gamers. "How does a person masquerade as a gamer?" I ask him, and he tells me that these people play Facebook 'games,' then dub themselves gamers. Thanks to our previously-written 'what it means to be a gamer' column, calling these… things games is a mortal sin. They are just as much “games” as Flash videos are a “cinematic experience.” First the uneducated tween bastards steal our holy scripture (leet speek) from us and call it textese or text speak, and now they think playing that horrible crap gives them the right to call themselves gamers? To hell with these charlatans I say, may they burn in a righteous fire for such heresy.
As the virtual mayor of a city, you undertake enormous building projects that lead to the ultimate metropolis. Cities XL 2011 is a new form of SimCity - but with lots, lots more people. You don't need to be an economics major to figure out the inner-workings of city building simulations, but you do need a little bit of patience.
Cities XL 2011 adds to the foundation set by Cities XL, this time offering more buildings, maps, and improvements to the interface. Oddly enough, the original game was widely advertised as an MMO City Builder, but its 2011 variant had no multiplayer to be found. After choosing where you'd like to expand your empire -- err, city, you set out to connect your city square (the town hall, in effect) to civilization: build roads, set up infrastructure, and prepare to put that civil engineering degree to use.
Costume Quest was one of those games that truly snuck up on me. I pride myself on keeping up-to-date on all the things entertainment, especially when it encompasses the industry that pays me! That in mind, imagine my shock when I found out about the development of a game from one of my favourite developers only three days before it was due to come out! Yeah, uhhh... Dropped the ball on that one. Double Fine is led by the now-legendary Tim Schafer, best known for imbuing greatness within such titles as The Secret of Monkey Island (with the help of Ron Gilbert and Dave Grossman), Grim Fandango, Psychonauts, and most recently, Brütal Legend.
Biting the pointy ear clean from a taunting elf's temporal bone, stopping to drink the refreshing blood, and then stampeding down the field with a spiked ball tucked safely under the armpit of an Orc: that's Blood Bowl. However, Blood Bowl: Legendary Edition is a bit more sophisticated; the new release encompasses the sprawling expanse that is Warhammer's race system. In total, there are now twenty playable races - eleven of which are fresh to the pitch, to include: Norse, Undead, Ogres, and Amazon.
The once-green football fields will soon be saturated with the blood of Orcs, Elves, and eighteen other races; the uprooted grass you see at this Blood Bowl arena will not be a result of cleats, but of the gruesome spikes strapped to the plated 'padding' adorned by each team. If you know people that think they're manly for watching real-world football, it's time to strap on the chainmail, conceal those boot-daggers, and show them how to play ball the way gamers play ball: with gut-spilling, skull-crushing, reckless abandon.
The smash-hit fusion between comedy, stunning visuals, and classic dungeon crawling grows to be one year old! Between reviewing the original game last year and checking out the upcoming Torchlight II at PAX this year, it may come as no surprise that the title has survived its first year in the treacherous gaming world. What might come as a surprise, though, is that Runic Games is promoting their baby's birthday with a 50% off sale on their website! The sale will be online for 48 hours, so be sure to jump on it; you need to be prepared for Torchlight II, that we can promise. The Torchlight team released the following statement:
The hilarious fantasy kingdom simulator, Majesty 2 (reviewed here), returns triumphantly from its short delve into the darkened rooms of developers. The new expansion pack bolsters its prevailing themes of sarcasm and self-deprecating humor with a whole slew of new monsters, characters, maps, and more! The full list of new features can be found below.
According to the previous titles of WWE games I'm supposed to “Know my role” and “Shut my mouth.” I don't take kindly to demands.
I've been a fan of wrestling ever since I can remember. I vividly recall thinking the 'unannounced visits' from Hulk Hogan or other superstars were truly unexpected. Unlike the Easter Bunny or Santa though, wrestling never got worse once I finally realised that it was all staged. I never doubted the skill required in wrestling, but I did know that when Hulk Hogan hoisted chairs over his head and initiated the pummel sequence, the target was fully prepared for his impending 'doom.' It was this synergy between wrestling and theatrics that compelled me to obtain the very first WWF: Smackdown! game in 2000. I played that game until the characters were burned into the memory banks of my brain; everything was there: the histrionics, the dramatic entrances, the signature slams, and most importantly, the finishers. There was nothing better than watching the little cutscene as The Undertaker grabbed The Rock and executed the Tombstone Piledriver. I cackled with glee when my brother's face reacted - he could do nothing to halt my imminent victory. Yuke's has consistently released wrestling games every year, and this year's iteration, WWE Smackdown vs. Raw 2011, promises to have the same crunchiness of the past coupled with the advancements of this generation's gameplay. The experience Yuke's gained from UFC: Undisputed 2010 added immeasurably to the development of Smackdown vs. Raw.
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