APB 1.3 Patch First Look

By Published July 16, 2010 at 12:45 pm

APB: All Points Bulletin received poor reviews right from the start, in part due to the excessive number of severe defects shipped with the game, the balance and matchmaking, and general frustrations. Luckily, the developers are listening to us (kind of), and they've responded with a large list of fixes to be released in the 1.3 patch. According to Neil Castle, you can look forward to these fixes and enhancements:

League of Legends Season One Cinematic

By Published July 13, 2010 at 9:35 am

The cinematic trailer for League of Legends - Season One is out now. Looks awesome!

GG: Ship It! Premature Game Releases

By Published July 07, 2010 at 3:12 pm

It's a phrase I picked up while working as a test technician at a large computing company, but was most often spoken with sarcastic undertones. A phrase coined with the intent of mocking heedless higher-ups exhibiting a careless disregard for bugs found during the test cycle. Unfortunately, the same words can be applied to any gaming company – but most often the larger, corporate types: “ship it!”

EA unceasingly flaunts defective titles as a prime example of what not to do, expressly with the company's recent manifestation of a 'ship it now, fix it later' mentality. If a particular game design concept is in vogue, provided that clever marketing reinforces it, hype will naturally ascend to a point where the gaming populace wants it now. Just as no rock star would deny an audience his presence, no large publishing conglomerate would withhold a game of such desire. There are exclusions to this statement – most prominently Blizzard, known for their tongue-in-cheek “it'll be done when it's done” release dates, but not everyone is so immune to the entrancing allure of money (usually in the form of millions). This post will examine the reasoning behind far-too-early releases, and more importantly, how you can protect yourself from becoming the owner of a shiny $50 coaster.

Vanquish Summer Boredom in this Contest!

By Published July 01, 2010 at 1:51 am

Drawn-out summer days have been interfering with midnight gaming for decades, with little protecting gamers from inevitably venturing into the light. Do not drift into that light! It is said that many never return the same (if they return at all). However, you have naught to fear, for Gamers Nexus brings you reason to stay within the confines of your castle, where the steady hum of your rig is ever-present. Actually, we brought you fourteen reasons in eight flavors.

Thanks to the support and generosity of our favorite small game developers, we have an inbox full of redemption codes ready to be dished out to rightful owners and pwners alike. Check out the list below to see what's available in our contest, and more importantly, how to win!

Original Pac-Man Sketches

By Published June 23, 2010 at 10:58 pm

There used to be a time when every sprite in a game was very clearly pixelated, and believe it or not, some artists and developers planned for their limitations. At least, that's what Toru Iwatani did for the original creation Pac-Man. See the concept art after the jump.

You are on a gaming website, reading an article about gamers, and likely admiring the box art on the left side of the screen (made you look). You are a gamer, a part of a special breed and a member of a unique subculture. We're outfitted with our own language, often varying between the hardcore and the forumites; our own traditions, including April fools site overhauls, t-bagging, griefing, and rick-rolling; we even have a code, sort of the unspoken laws of the Internet: don't hack, don't speak of piracy on official forums, don't spam friends when they scrim, and depending on what platform you game on, for some unfortunate reason, flame all who speak of competing consoles. But what does it actually mean to be a 'gamer'?


Dreamhack 2004 - Source: Wikipedia.org

Vizati Review

in Games
Published June 21, 2010 at 12:48 am

Remember those old cartoons where two people are playing chess and one looks away, only to turn back and see that the board has been rotated in his opponent’s favor? Vizati’s fundamental mechanics revolve around something which normally feels like cheating – tilting and rotating the field to your liking.

Driver: San Francisco Coming Soon

By Published June 20, 2010 at 12:55 pm

Out of the multitude of things announced at E3 this year, I had been prepared for most of them. That 'impact factor' is lost when we know a game is going to be shown, because there is almost always a leaked video leading up to it. One game that I really wasn't expecting was another iteration of the Driver franchise. So when Driver: San Francisco was announced, I was almost literally floored.

Trine 2 Announced

By Published June 18, 2010 at 1:03 pm

Our friends over at Frozenbyte have officially announced the sequel to Trine, winner of our Indie Game of the Year '09 award. Trine 2 features the same group of ragtag heroes, but from the video we've seen, a whole new slew of level design elements make their debut into the fantasy world that is Trine. This platformer shows promise. Check out their official website and teaser trailer here.

Din's Curse Review

in Games
Published June 16, 2010 at 9:25 pm

YADG is an acronym that I have coined for games like Din’s Curse and Torchlight. Even though Din’s Curse reflects the core attributes of yet another Diablo-esque game, it takes a vital step away from its industry brethren and toward the evolutionary world of dynamic gameplay.

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