PAX East 2011

The garbled voices of some seventy-thousand attendees drowned out any echoes emitted from within PAX East's adeptly-concealed indie alley; no doubt that an unknown number of journalists had fallen victim to ravenous packs of indie developers in the alleyway -- sadly, in indie alley, no one can hear you scream. I shouldered my camera equipment and discreetly weaved through wave-after-wave of the arm-grabbing mongrels, eventually taking cover behind a nondescript pillar and equipping my cellphone. Incorrect.

"Are you Steve Burke?" Uh-oh. They must have seen my yellow ba-- wait a minute, these are the guys I scheduled an interview with! Whew. Safe for now.

Battlefield 3: Fault Line Ep. 2 Analysis

By Published March 16, 2011 at 9:26 pm

We're back again to analyze the newest Battlefield 3 Fault Line Episode. At PAX East 2011, Gamers Nexus had the chance to observe the developers of Battlefield 3 playing a live demo of the game; they gave us insight to some of the pending features, as well as the release date, Frost Bite 2, and car explosions. If you missed our first Battlefield 3 analytical video or our Skyrim analysis, go watch them! Check out our video analysis for more.


We had the chance to interview Erik Wolpaw from Valve Softworks at PAX East 2011 this past weekend. Erik answered some questions about Portal 2's co-op, its use of gels, and the presence (or not) of cake.

How pleasant to find this tiny little demo of a relatively unknown game in, to quote Trapdoor Inc., 'the sexy corner' (opposite Orcs Must Die!) of PAX East 2011. Warp, named for the somewhat passive-aggressive teleportation ability of the player-controlled alien, is a new title from Trapdoor being published by EA. According to Trapdoor's website, XBLA and PSN will surely have the pleasure of meeting Warp by this summer, and there are tentative plans to go for a Steam release on the PC.

Duke Nukem Forever Booth at PAX East 2011

By Published March 14, 2011 at 10:11 pm

Duke Nukem made his expected appearance at PAX East 2011 this weekend, and he did so in style. The Duke Nukem Forever booth had two chandeliers, banners emboldened by "Come Get Some" and "Hail to the King," booth babes in schoolgirl outfits, and a throne for pictures. If Duke himself were not busy fighting aliens, we know he'd be proud.

If you missed out on PAX East 2011, don't worry: we've got Duke's booth in slow-mo for you. Check it.

Orcs Must Die! Video Interview at PAX East

By Published March 14, 2011 at 7:14 pm

Robot Entertainment has been working on Orcs Must Die! for seven months now, according to producer Chris Rippy, and has been received extraordinarily well by fans of the studio everywhere. Robot's team was founded around two years ago by former Ensemble Studios employees -- best known for their work on strategy games, such as Age of Empires or Age of Mythology -- and has recently passed off development of AoE: Online to another studio so that they could begin work on their own IP.


PAX East 2011 Official Attendance Count

By Published March 14, 2011 at 3:49 pm

Wow. PAX East was insane. We're still recovering and posting content -- so keep an eye out. In the mean-time, check out this madness: according to PAX representatives in an email this afternoon, the official attendance count of PAX East 2011 was 69,500 people. Last year's PAX East 2010 saw 52,290 attendees. This is only the second annual PAX East, although the convention's older brother -- dubbed PAX Prime -- had 67,600 attendees. They get better every year!

That is all. Read the rest of our full coverage of PAX East 2011 here.

Enforcer Dance Party at PAX East

By Published March 14, 2011 at 1:55 pm

Hundreds of gamers anxiously awaited the Husky and Day[9] panel outside of the Cat Theatre on Saturday night at PAX East 2011. These heroes withstood the cramped and smelly conditions of the line to watch their favorite commentators in action -- and thankfully, we had some of the famed PAX line entertainment to keep us sane.

Maybe that's not the right word.

Bioshock Infinite Rails Dev Demo

By Published March 12, 2011 at 7:14 pm

At the very same panel as yesterday's little... incident, the Bioshock Infinite devs unveiled some untextured development reels of the proposed transportation through the city. We'll have a full run-down of the game coming up shortly, but for now, enjoy this video that elaborates on the sky-based cargo rails that the player uses to get around.

We'll also have slides and screenshots for you, so stay tuned!

At the "From Background to Center Stage: Building Game Worlds As Main Characters" panel for Bioshock Infinite PAX East, we were lucky enough to catch the best question of Friday: "One: do Big Daddies have penises, and two, what is the average size of a big daddy penis, and three [...]" -- you can watch the video for the rest, it's below.

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