This is an exciting milestone for us: We’ve completely overhauled our CPU testing methodology for 2019, something we first detailed in our GamersNexus 2019 Roadmap video. New testing includes more games than before, tested at two resolutions, alongside workstation benchmarks. These are new for us, but we’ve added program compile workloads, Adobe Premiere, Photoshop, compression and decompression, V-Ray, and more. Today is the unveiling of half of our new testing methodology, with the games getting unveiled separately. We’re starting with a small list of popular CPUs and will add as we go.
We don’t yet have a “full” list of CPUs, naturally, as this is a pilot of our new testing procedures for workstation benchmarks. As new CPUs launch, we’ll continue adding their most immediate competitors (and the new CPUs themselves) to our list of tested devices. We’ve had a lot of requests to add some specific testing to our CPU suite, like program compile testing, and today marks our delivery of those requests. We understand that many of you have other requests still awaiting fulfillment, and want you to know that, as long as you tweet them at us or post them on YouTube, there is a good chance we see them. It takes us about 6 months to a year to change our testing methodology, as we try to stick with a very trustworthy set of tests before introducing potential new variables. This test suite has gone through a few months of validation, so it’s time to try it out in the real world.
Our leading story for this week is AMD's semi-custom Gonzalo APU for consoles, getting finalized now, although we also share some of that lead-story limelight with Der8auer. Der8auer, the world's favorite delidder and second favorite overclocker (we won't say who's first) has handily beaten our high score in the 3DMark Hall of Fame, and we now must respond to his challenge.
Plenty of other news for the week, too, like Intel's new Optane SSDs, IDC and Gartner reporting on CPU shortages, and the Spoiler exploit.
This GN Special Report looks at years of sales data from which CPUs our viewers and readers have purchased. The focus is our audience, and so we’re looking at Intel versus AMD sales volume and, to some extent, marketshare in the enthusiast segment of GN content consumers. Our data looks at average selling price (or ASP) of CPUs, the most popular CPU models and change over a 3.5-year period, and the overall sales volume between Intel and AMD across 4Q16 to 1Q19.
AMD has undoubtedly gained marketshare over the past two years. Multiple factors have aligned for AMD, the most obvious of which is its own architectural innovation with the Zen family of processors. Secondary to this, Intel’s inability to keep up with 14nm demand has crippled its DIY processor availability, with a third hit to Intel being its unexpected and continual delays to 10nm process. It was the perfect storm for AMD: Just one of these things would have helped, but all three together have allowed the company to claw itself back from functionally zero sales volume in the DIY enthusiast space.
Hardware news this week focuses once again on process improvement and Ryzen 3000 discussion, although there's also a CLC recall that affects about 1% of Corsair Platinum owners (due to a leak). We also talk about the Epic Games' response to conspiracies surrounding Tencent and 'spyware.'
Show notes continue below the video embed.
Industry news isn't always as appealing as product news for some of our audience, but this week of industry news is interesting: For one, Tom Petersen, Distinguished Engineer at NVIDIA, will be moving to Intel; for two, ASUS accidentally infected its users with malware after previously being called-out for poor security practices. Show notes for the news below the video embed, for those who prefer written format.
Our hardware news coverage has some more uplifting stories this week, primarily driven by the steepest price drop in DRAM since 2011. System builders who've looked on in horror as prices steadily climbed to 2x and 3x the 2016 rate may finally find some peace in 2019's price projections, most of which are becoming reality with each passing week. Other news is less positive, like that of Intel's record CPU shortages causing further trouble for the wider-reaching partnerships, or hackers exploiting WinRAR, but it can't all be good.
Find the show notes below the video embed, as always.
Our initial AMD Radeon VII liquid cooling mod was modified after the coverage went live. We ended up switching to a Thermaltake Floe 360 radiator (with different fans) due to uneven contact and manufacturing defects in the Alphacool GPX coldplate. Going with the Asetek cooler worked much better, dropping our thermals significantly and allowing increased overclocking and stock boosting headroom. The new drivers (19.2.3) also fixed most of the overclocking defects we originally found, making it possible to actually progress with this mod.
As an important foreword, note that overclocking with AMD’s drivers must be validated with performance at every step of the way. Configured frequencies are not the same as actual frequencies, so you might type “2030MHz” for core and get, for instance, 1950-2000MHz out. For this reason, and because frequency regularly misreports (e.g. “16000MHz”), it is critical that any overclock be validated with performance. Without validation, some “overclocks” can actually be bringing performance below stock while appearing to be boosted in frequency. This is very important for overclocking Radeon VII properly.
The best news of the week is undoubtedly the expected and continued decrease in memory prices, particularly DRAM prices, as 2019 trudges onward. DRAMeXchange, the leading source of memory prices in the industry, now points toward an overall downtrend in pricing even for desktop system memory. This follows significantly inflated memory prices of the past few years, which was predated by yet unprecedented low prices c. 2016. Aside from this (uplifting) news topic, we also talk about the GN #SomethingPositive charity drive, AMD's price clarifications on Vega, and WinRAR's elimination of a 14-year-old exploit that has existed in third party libraries in its software.
Show notes below the video embed, as always.
We recently revisited the AMD R9 290X from October of 2013, and now it’s time to look back at the GTX 780 Ti from November of 2013. The 780 Ti shipped for $700 MSRP and landed as NVIDIA’s flagship against AMD’s freshly-launched flagship. It was a different era: Memory capacity was limited to 3GB on the 780 Ti, memory frequency was a blazing 7Gbps, and core clock was 875MHz stock or 928MHz boost, using the old Boost 2.0 algorithm that kept a fixed clock in gaming. Overclocking was also more extensible, giving us a bigger upward punch than modern NVIDIA overclocking might permit. Our overclocks on the 780 Ti reference (with fan set to 93%) allowed it to exceed expected performance of the average partner model board, so we have a fairly full range of performance on the 780 Ti.
NVIDIA’s architecture has undergone significant changes since Kepler and the 780 Ti, one of which has been a change in CUDA core efficiency. When NVIDIA moved from Kepler to Maxwell, there was nearly a 40% efficiency gain when CUDA cores are processing input. A 1:1 Maxwell versus Kepler comparison, were such a thing possible, would position Maxwell as superior in efficiency and performance-per-watt, if not just outright performance. It is no surprise then that the 780 Ti’s 2880 CUDA cores, although high even by today’s standards (an RTX 2060 has 1920, but outperforms the 780 Ti), will underperform when compared to modern architectures. This is amplified by significant memory changes, capacity being the most notable, where the GTX 780 Ti’s standard configuration was limited to 3GB and ~7Gbps GDDR5.
Today, we’re reviewing the GTX 1660 Ti, whose name is going to trip us up for the entirety of its existence. The GTX 1660 Ti is NVIDIA’s mid-step between Pascal and Turing, keeping most of the Turing architectural changes to the SMs and memory subsystem, but dropping the official RTX support and RT cores in favor of a lower price. The EVGA GTX 1660 Ti XC that we’re reviewing today should have a list price of $280, sticking it between the $350 baseline of the RTX 2060 and the rough $200 price-point of modern 1060s, although sometimes that’s higher. For further reference, Vega 56 should now sell closer to $280, with the RX 590 still around the $260 range.
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