Apex Legends is one of the most-watched games right now and is among the top Battle Royale genre of games. Running on the Titanfall engine and with some revamped Titanfall assets, the game is a fast-paced FPS with relatively high poly count models and long view distances. For this reason, we’re benchmarking a series of GPUs to find the “best” video card for Apex Legends at each price category.
Our testing first included some discovery and research benchmarks, where we dug into various multiplayer zones and practice mode to try and find the most heavily loaded areas of the benchmark. We also unlocked FPS for this, so we aren’t going to bump against any 144FPS cap or limitation. This will help find which cards can play the game at max settings – or near-max, anyway.
The Verge misstepped last week and ended up at the receiving end of our thoughts on the matter, but after a response by The Verge, we're back for one final response. Beyond that, normal hardware news ensues: We're looking at MIT's exciting research into the CPU space, like with advancements in diamond as potential processor material, and also looking at TSMC's moves to implement 7nm EUV.
Show notes are below the embedded video:
Recapping hardware news for the past week (not counting the major Vega launch), major items include AMD's marketshare increase, NVIDIA's loss of Softbank's large investment, Intel's Itanium getting retired, and Thermaltake's new legal battle with Mayhems. Thermaltake is seeking to expand its coolant line with "Pastel" coolants, something to which Mayhems holds a UK-based trademark and years of prior products.
Show notes below the video embed.
Finding something to actually leverage the increased memory bandwidth of Radeon VII is a challenge. Few games will genuinely use more memory than what’s found on an RTX 2080, let alone 16GB on the Radeon VII, and most VRAM capacity utilization reporting is wildly inaccurate as it only reports allocated memory and not necessarily used memory. To best benchmark the potential advantages of Radeon VII, which would primarily be relegated to memory bandwidth, we set up a targeted feature test to look at anti-aliasing and high-resolution benchmarks. Consider this an academic exercise on Radeon VII’s capabilities.
Our AMD Radeon VII review is one of our most in-depth in a while. The new $700 AMD flagship is a repurposed Instinct card, down-costed for gaming and some productivity tasks and positioned to battle the RTX 2080 head-to-head. In today’s benchmarks, we’ll look uniquely at Radeon VII cooler mounting pressure, graphite thermal pad versus paste performance, gaming benchmarks, overclocking, noise, power consumption, Luxmark OpenCL performance, and more.
We already took apart AMD’s Radeon VII card, remarking on its interesting Hitachi HM03 graphite thermal pad and vapor chamber. We also analyzed its VRM and PCB, showing impressive build quality from AMD. These are only part of the story, though – the more important aspect is the silicon, which we’re looking at today. At $700, Radeon VII is positioned against the RTX 2080 and now-discontinued GTX 1080 Ti (the two tested identically). Radeon VII has some interesting use cases in “content creation” (or Adobe Premiere, mostly) where GPU memory becomes a limiting factor. Due to time constraints following significant driver-related setbacks in testing, we will be revisiting the card with a heavier focus on these “content creator” tests. For now, we are focusing primarily on the following:
The AMD Radeon VII embargo for “unboxings” has lifted and, although we don’t participate in the marketing that is a content-filtered “unboxing,” a regular part of our box-opening process involves taking the product apart. For today, restrictions are placed on performance discussion and product review, but we are free to show the product and handle it physically. You’ll have to check back for the review, which should likely coincide with the release date of February 7.
This content is primarily video, as our tear-downs show the experience of taking the product apart (and discoveries as we go), but we’ll recap the main point of interest here. Text continues after the embedded video:
News for this week primarily focused on the industry, as opposed to products, and so highlighted AMD earnings, Microsoft earnings, and NVIDIA earnings. There are interesting stories within each of these topics: For Microsoft, the company indirectly blamed Intel's CPU shortage as impacting its growth projections for Windows 10; for NVIDIA, GPU sales slow-downs are still impacting the bottom line, and the company has adjusted its revenue projections accordingly; for AMD, the company saw an uptick for 4Q18, but is facing a slow quarter for 1Q19.
Beyond these stories, areas of interest include an AI white-hat hacking machine (named "Mayhem," a water-cooled supercomputer), Intel expansions and investments, and Intel's sort-of-new CEO.
Show notes below the embedded video, as always.
The Intel Xeon W-3175X CPU is a 28-core, fully unlocked CPU capable of overclocking, a rarity among Xeon parts. The CPU’s final price ended up at $3000, with motherboards TBD. As of launch day – that’s today – the CPU and motherboards will be going out to system integrator partners first, with DIY channels to follow at a yet-to-be-determined date. This makes reviewing the 3175X difficult, seeing as we don’t yet know pricing of the rest of the parts in the ecosystem (like the X599 motherboards), and seeing as availability will be scarce for the DIY market. Still, the 3175X is first a production CPU and second an enthusiast CPU, so we set forth with overclocking, Adobe Premiere renders, Blender tests, Photoshop benchmarking, gaming, and power consumption tests.
Hardware news coverage largely focuses on silicon fabrication this week, with TSMC boasting revenue growth from 7nm production, Intel planning its own 7nm and EUV renovations in US facilities, and other manufacturers getting on-board the 7nm and EUV production train. Beyond this news, we cover a class action lawsuit against AMD for Bulldozer, Samsung's new 970 SSDs, and Backblaze's hard drive reliability report. Note further that GN is in the news, as we're planning a liquid nitrogen (LN2) overclocking livestream for Sunday, 1/27 at 1PM EST. We will have a special guest present.
Show notes below the embedded video, as always.
The AMD R9 290X, a 2013 release, was the once-flagship of the 200 series, later superseded by the 390X refresh, (sort of) the Fury X, and eventually the RX-series cards. The R9 290X typically ran with 4GB of memory, although the 390X made 8GB somewhat commonplace, and was a strong performer for early 1440p gaming and high-quality 1080p gaming. The goal posts have moved, of course, as time has mandated that games get more difficult to render, but the 290X is still a strong enough card to warrant a revisit in 2019.
The R9 290X still has some impressive traits today, and those influence results to a point of being clearly visible at certain resolutions. One of the most noteworthy features is its 64 count of ROPs, where the output is converted into a bitmapped image, and its 176 TMUs. The ROPs assist in improving performance scaling as resolution increases, something that also correlates with higher anti-aliasing values (same idea – sampling more times per pixel or drawing more pixels). For this reason, we’ll want to pay careful attention to performance scaling at 1080p, 1440p, and 4K versus some other device, like the RX 580. The RX 580 is a powerful card for its price-point, often managing comparable performance to the 290X while running half the ROPs and 144 TMUs, but the 290X can close the gap (mildly) at higher resolutions. This isn’t particularly useful to know, but is interesting, and illustrates how specific parts of the GPU can change the performance stack under different rendering conditions.
Today, we’re testing with a reference R9 290X that’s been run through both stock and overclocked, giving us a look at the bottom-end performance and average partner model or OC performance. This should cover most the spectrum of R9 290X cards.
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