We took time aside at AMD’s Threadripper & Vega event to speak with leading architects and engineers at the company, including Corporate Fellow Mike Mantor. The conversation eventually became one that we figured we’d film, as we delved deeper into discussion on small primitive discarding and methods to cull unnecessary triangles from the pipeline. Some of the discussion is generic – rules and concepts applied to rendering overall – while some gets more specific to Vega’s architecture.

The interview was sparked from talk about Vega’s primitive shader (or “prim shader”), draw-stream binning rasterization (DSBR), and small primitive discarding. We’ve transcribed large portions of the first half below, leaving the rest in video format. GN’s Andrew Coleman used Unreal Engine and Blender to demonstrate key concepts as Mantor explained them, so we’d encourage watching the video to better conceptualize the more abstract elements of the conversation.

Our recent R7 1700 vs. i7-7700K streaming benchmarks came out in favor of the 1700, as the greater core count made it far easier to handle the simultaneous demands of streaming and gameplay without any overclocking or fiddling with process priority. Streaming isn’t the whole story, of course, and there are many situations (i.e. plain old gaming) where speed is a more valuable resource than sheer number of threads, as seen in our original 1700 review.

Today, we’re testing the R7 1700 and i7-7700K at 1440p 144Hz. We know the i7-7700K is a leader in gaming performance from our earlier CPU-bottlenecked 1080p testing; that isn’t the point here. We’ve also pitted these chips against each other in VR testing, where our conclusion was that GPU choice mattered far more, since both CPUs can deliver 90FPS equally well (and were effectively identical). This newest test is less of a competition and more of a “can the 1700 do it too” scenario. The 1700 has features that make it attractive for casual streaming or rendering, but that doesn’t mean customers want to sacrifice smooth 144Hz in pure gaming scenarios. As we explain thoroughly in the below video, there are different uses for different CPUs; it’s not quite as simple as “that one’s better,” and more accurately boils down to “that one’s better for this specific task, provided said task is your biggest focus.” Maybe that’s the R7 1700 for streaming while gaming, maybe that’s the 7700K for gaming -- but what we haven’t tested is if the 1700 can keep up at 144Hz with higher quality settings. We put to test media statements (including our own) that the 1700 should be “better at streaming,” finding that it is. It is now time to put to test the statements that the 7700K is “better at 144Hz” gaming.

This series is an ongoing venture in our follow-up tests to illustrate that, yes, the two CPUs can both exist side-by-side and can be good at different things. There’s no shame in being a leader in one aspect but not the other, and it’s just generally impossible given current manufacturing and engineering limitations, anyway. The 7700K was the challenger in the streaming benchmarks, and today it will be challenged by the inbound R7 1700 for 144Hz gaming.

People like to make things a bloodbath, but just again to remind everyone: This is less of a “versus” scenario and more of a “can they both do it?” scenario.

Under guidelines by AMD that we could show Threadripper CPU installation and cooler installation, we figured it’d also be pertinent to show cooler coverage on TR and RAM clearance. These all fall under the “installation” bucket and normally wouldn’t get attention from us, but Threadripper’s uniquely sized socket with uniquely positioned dies demands more instruction.

Threadripper thermal compound & coldplate coverage has been a primary topic of discussion since we first showed motherboards at Computex. We’ve generally offered that, theoretically, coldplate coverage should be “fine” as long as the two Threadripper CPU dies are adequately covered by the coldplate. In order to determine once and for all whether Asetek coolers will cover the IHS appropriately, seeing as that’s what TR ships with, we mapped out the dies on one of our samples, then compared that to CLC thermal paste silk screens, coldplates, and applied thermal compound.

 

During press briefings leading to Vega’s gaming variant launch, which looks similar to the FE card (but with DSBR and power saving features now enabled), GamersNexus met with several members of AMD’s RTG team to discuss RX Vega’s future.

One such conversation with a group of media led to the topic of lacking CrossFire marketing materials in RX Vega’s slide decks, with parallels drawn to Polaris’ brandished claims from 2016. With the Polaris launch, great emphasis was placed on dual RX 480 cards evenly embattling GTX 1080 hardware – something we later found to be of mixed virtue. This time, it seems, none of the CrossFire claims were made; in fact, "CrossFire" wasn’t once mentioned during any of the day-long media briefing. It wasn’t until media round-table sessions later in the day that the topic of CrossFire came up.

The prices are $400 for the RX Vega 56, $500 for the RX Vega 64, and we think $600 for the liquid-cooled RX Vega 64 Aqua. AMD’s launching these with different bundles for their other products as well, but we’ll talk about that momentarily. Today, we’re providing details on the RX Vega specifications, pricing, and other preliminary information (like TDP/TGP) for the GPU. We’ll have a separate content piece coming out shortly that provides a deeper dive on the Vega GPU architecture.

The RX Vega 64 flagship launches at $500 for the reference card – and so likely the range is $500 to $600 for AIB partner models, which would include your standard Strix, Twin Frozr, Windforce, and other coolers. Liquid-cooled models will clock higher by way of reduced power leakage, as we previously showed, though air cooled models can also accomplish this to some lesser but non-trivial extent. AMD’s liquid-cooled model did not carry a standalone price, but had a bundle price of $700 for the card with various discounts for other parts. More on that later.

AMD’s Ryzen lineup mirrors traits at both the R3 and R7 ranges, where both series of CPUs are effectively the same inter-lineup, but with different clock speeds. The R7 CPUs largely all clock to about the same area (+/-200MHz) and consist of the same features. The same can be said for the two R3 SKUs – the R3 1200 and R3 1300X – where the CPUs are functionally identical outside of frequency. This means that, like with the R7 1700, the R3 1200 has potential to challenge and replace the 1300X for users willing to overclock. Remember: A basic overclock on this platform is trivial and something we strongly encourage for our audience. The cost savings are noteworthy when driving an R7 1700 up to 1700X or 1800X levels, and the same can likely be said about the R3 1200.

That’s what we’re finding out today, after all. Our R3 1200 review follows the review of the 1300X and aims to dive into gaming performance, overclocking performance, production applications, and power consumption. Nearby CPUs of note include the 1300X, the Pentium G4560, the R5 series CPUs, and the i3 CPUs.

AMD’s R3 1200 is a $110 part, making it $20 cheaper than the R3 1300X and significantly cheaper than both the i5 and R5 CPUs. Frequency is also down: The R3 1200 clocks at 3.1GHz base / 3.4GHz boost on its 4C/4T design, lower than the R3 1300X that we just reviewed.

The Ryzen 3 CPUs round-out AMD’s initial Ryzen offering, with the last remaining sector covered by an impending Threadripper roll-out. Even before digging into the numbers of these benchmarks, AMD’s R3 & R5 families seem to have at least partly influenced competitive pricing: The Intel i3-7350K is now $150, down from its $180 perch. We liked the 7350K as a CPU and were excited about its overclocking headroom, but found its higher price untenable for an i3 CPU given then-neighboring i5 alternatives.

Things have changed significantly since the i3-7350K review. For one, Ryzen now exists on market – and we’ve awarded the R5 1600X with an Editor’s Choice award, deferring to the 1600X over the i5-7600K in most cases. The R3 CPUs are next on the block, and stand to challenge Intel’s freshly price-reduced i3-7350K in budget gaming configurations.

There’s no doubt that most the news circulating right now will pertain to AMD’s new driver update – and it’s an impressive update, one which we’ll discuss below, but we wanted to revive the “gaming” & “pro” mode discussion.

In speaking with AMD about its “Gaming” and “Pro” toggle switch in the Vega drivers – something we previously demonstrated to be a UI-only switch – we learned that the company intends to do something more meaningful going forward. As of now, the toggle is nothing more than a psychological switch, limiting its usefulness to removing the WattMan button from the UI – not all that useful, in other words. Functionally pointless for Vega: FE as it launched, and symptomatic of a driver package which was either woefully incomplete or intended to encourage a placebo effect.

GamersNexus today received word from a manufacturer (that asked to remain unnamed) that AMD’s Threadripper CPUs will include Asetek retention kits in the retail packaging for the product, though a cooler itself will not be included; at least, not in the initial launch of Threadripper products. From what we’ve seen of AMD’s unveiled box, it’s clear that no cooler is included, but the Asetek retention kit will permit all Asetek-made CLCs to mount Threadripper at launch. This would include popular products like the NZXT Kraken series, EVGA CLC series, and about half of Corsair’s coolers (the other half being CoolIT-made). The H100iV2 and H115i are included in the list of Asetek-made Corsair coolers, for clarity.

This week's hardware news recap covers rumors of Corsair's partial acquisition, HBM2 production ramping, Threadripper preparation, and a few other miscellaneous topics. Core industry topics largely revolve around cooler prep for Threadripper this week, though HBM2 increasing production output (via Samsung) is also a critical item of note. Both nVidia and AMD now deploy HBM2 in their products, and other devices are beginning to eye use cases for HBM2 more heavily.

The video is embedded below. As usual, the show notes rest below that.

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