We've hit episode 20 of Ask GN – our video series is almost old enough to drink. The format has matured and the user questions have shaped discussion for months now. To contribute to the next episode of Ask GN, please visit the video page and leave your comment among the YouTube commenters – these are good ones, though; we promise.
This week, our Ask GN discussion moves along from the 1080 & 1080 Ti rumor discussion of past episodes and instead focuses on AMD's new RX 480, 470, 460, and potential higher-end devices (e.g. a “490,” should one exist). The questions, as always, are timestamped below.
After a 1-2 week break through our Asia trip, which included factory tours in China, Taiwan, and then Computex proper, we're back with another episode of Ask GN. This time, we address questions on rumors of the 1080 Ti's release window, the impact of overclocking on component lifespan, and the importance of CPUs in an era of burgeoning GPU loading.
The week's questions are listed with timestamps below the video embed. Be sure to check out last week's episode for more of this content style. Leave questions on the Ask GN YouTube page for inclusion in next week's episode!
In this seventeenth episode of Ask GN, we discuss component selection and coil whine avoidance, GPU utilization and its seeming lock to 99% load, fan speeds, wireless mice, and more. Timestamps for all posted questions are below. As always, leave comments on the video page for potential inclusion in the next episode of Ask GN.
A quick thanks to Joe Vivoli of NVIDIA for helping us determine the answer to the first question. One viewer asked, paraphrased, “why does it seem like my GPU only hits 99% load, meanwhile the CPU will hit 100% load?” This was an excellent question for which we did not have an answer, but it seems that, after consultation with engineers, it effectively boils-down to a rounding issue in the software.
The first “Ask GN” since leaving for PAX East, we delve into topics exploring voltage configurations for overclocking, AMD's Zen / Polaris architectures and the make-or-break pressure, alternatives to FRAPS in DirectX 12/Vulkan, and upgrades.
The questions are posted below the video with timestamps, as always.
For anyone interested in the final question in the video (paraphrased: “Should I buy Polaris or Pascal and sell my 980 Ti?”), you may be interested in our recent “Polaris & Pascal: Buy or Wait?” content we published.
This fifteenth episode of Ask GN springs forth a few quick-hitter questions, but a couple that require greater depth than was addressable in our episodic format. These longer questions will be explored in more depth in future content pieces.
For today, we're looking at the future of AMD's Zen for the company, forecasting HDR and monitor tech, discussing IGP and CPU performance gains, and talking thermals in laptops. As always, one bonus question at the end.
Timestamps are below the embedded video.
We’re covering the Graphics Technology Conference in San Jose this week – a show overflowing with low-level information on graphics silicon and VR – and so have themed our Ask GN episode 14 around silicon products.
This week’s episode talks CPU thread assignment & simultaneous multi-threading, VR-ready IGPs, the future of the IGP & CPU, and Dx12 topics. We also briefly talk Linux gaming, but that requires a lengthier, future video for proper depth.
If you’ve got questions for next week’s episode, as always, leave them below or on the video comments section (which is where we check first).
This week's episode of Ask GN (previous here) delves into reader questions pertaining to initial DirectX 12 performance, Star Citizen CPU thread allocation, “weird” computer issues, and more. Timestamps and video are below.
Star Citizen is an interesting one, and we'd recommend this interview with Chris Roberts as a follow-up for more depth. CPU thread allocation is currently heavy on the third thread/core right now, Star Citizen being in development, but the game hopes to utilize as many threads as it's assigned. Eventually, anyway. CryEngine is technically capable of spawning 8 threads and could utilize hyperthreaded CPUs and 8-core AMD CPUs, if games were built to distribute load in such a fashion. Learn more about that here.
It's been a few months since our “Ask GN” series had its last installment. We got eleven episodes deep, then proceeded to plunge into the non-stop game testing and benchmarking of the fourth quarter. Alas, following fan requests and interest, we've proudly resurrected the series – not the only thing resurrected this week, either.
So, amidst Games for Windows Live and RollerCoaster Tycoon's re-re-announcement of mod support, we figured we'd brighten the week with something more promising: DirectX & Vulkan cherry-picked topics, classic GPU battles, and power supply testing questions. There's a bonus question at the end, too.
Ask GN has reached double digits, growing into its tenth episode as you all have continued to provide excellent questions for each video. Last week, in the YouTube comments of Episode 9, almost every question pertained to overclocking in some form or another – SVID toggling, guides for overclocking CPUs, and basics of voltage regulation were all topics of the posted questions.
We decided to make an “Overclocking Special” that strictly discusses the topic of overclocking, addressing some of these basic questions for beginners.
You can find timestamps of the questions below, following the video.
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