Atlas Reactor is a “turn-based team tactics game” developed by Trion Worlds and currently in open alpha, although that will be replaced by a closed beta on April 14th. Small teams of “freelancers” compete to kill each other in simultaneous turn-based combat, for reasons that aren’t entirely clear (and don’t matter).

The words “fast-paced” get tossed around a lot in Atlas Reactor marketing materials, and it’s an accurate description. The tutorial mission implies a Frozen Synapse-esque game of turn-based strategy and careful planning, and the solo gameplay confirms that initial impression with leisurely minute-long planning phases. Competitive gameplay is much faster, however—decisions must be made in a matter of seconds, and things quickly become hectic. “Turn-based” and “fast-paced” aren’t often said in the same sentence, but it turns out they go pretty well together. The worst part of a turn-based game is waiting for the opponent’s turn to end; Monopoly would be a lot better if everyone had to complete their turns within five seconds. Also if families didn't play it together, but that's another story.

 

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