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Telltale Games has a recent history of expanding existing games, film, and comic book franchises into episodic adventure games. The San Francisco studio has taken its formula from The Walking Dead and The Wolf Among Us and applied it to the Borderlands first-person-shooter series, spawning “Tales from the Borderlands” (TftB).

I had played part of Episode 1: Zero Sum at PAX Prime last August and enjoyed Telltale’s blend of original storywriting and comedic references to 2K’s IP. Tales from the Borderlands certainly gives us a break from the run-shoot-loot formula from 2k’s games, which we had gotten tired of with Borderlands: The Pre-Sequel.

The existence of “virtual laziness” is either profound commentary on the degradation of human nature or an example of poor game design. We've discussed it before: Laziness developing within games is common, especially where backtracking or repetitious, unnecessary combat inhibit actual exploration of the game's world and story.

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It's tough not to be hard on oneself when the prospect of holding “w” for a few minutes – because walking across a moon's surface requires shockingly little use of “s” – becomes too much to bear. It's too much work, too far to walk, and that pit of lava is looking rather inviting right now.

Our experience with Borderlands: The Pre-Sequel (BLPS) began with innocent GPU benchmarking, but struck enough of a chord to warrant a full review. This is in similar fashion to our Watch_Dogs experience. After hours of enduring backtracking, dull character progression, a lack of motivating storytelling, juvenile jokes, and forced, mind-numbingly boring traversal of desolate environments, we're here with the review: Borderlands is boring.

The release of Borderlands: The Pre-Sequel saw our staff benchmarking the game's framerate performance across various graphics cards, as always. We'd already previewed the gameplay mechanics of Borderlands: The Pre-Sequel at PAX, but now that the game's released, it's time to resolve some of the most common crash fixes. This is something we do regularly for major releases, including Watch Dogs and Titanfall in previous launch cycles.

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As with most major launches these days, Borderlands: The Pre-Sequel suffers from some flickering, crashing & CTDs, black screens, freezes, and PhysX issues. This guide will help resolve a few of the issues we've uncovered thus far.

As we tend to do with new game releasesGRID, Titanfall, and Watch_Dogs included – we decided to put Borderlands: The Pre-Sequel through its performance paces. We originally spoke about Borderlands: The Pre-Sequel at PAX, where we got hands-on with the game and discussed gameplay mechanics. Since then, the title has shipped at the now-normal $60 price-tag, complete with the usual nVidia partnership and a basis on Unreal Engine.

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This week we have another batch of games for sale. Last time we plumbed the depths of Amazon for some great deals, we found Assassin's Creed IV for $15, Civ V for $10, and other affordable titles. To spread the love of great savings, we decided to see what deals Newegg has this week – now that they've revamped their game software efforts – and we got lucky. It seems both 2K and Ubisoft have some major title discounts right now. 2K’s ends on 10/17 and Ubisoft’s ends 10/14.

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We listed a few of the best deals below, but be sure to check them all out.

While walking out of the PAX Prime venue, I suddenly had a revelation about my demo with Telltale Games’ Tales from the Borderlands.

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“Wait, these guys usually make dark games,” my internal voice informed me.

It’s awesome to see studios like 2k Games continuing to support their existing IPs while the new generation of consoles emerges. 2k announced Borderlands: The Pre-Sequel, a completely new Borderlands game, earlier this week, and they’re already showing off the game at PAX East 2014 this weekend. The game is being developed by 2k Australia and Gearbox, makers of Borderlands 1 and 2.

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