Interview: Castle Story's Dwindling Grace & Unrelenting DelaysSunday, 08 March 2015
We first discovered Castle Story in March of 2012, during an explosive period of indie game development and crowd-funding. 2012 was a somewhat magical year in this regard: Star Citizen began its initial push, Cube World gained traction, and Castle Story – an RTS/builder hybrid made by new graduates – raked-in three-quarters of a million dollars.
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