This week's game news looks to the worlds of Cyberpunk 2077, The Witcher, Overwatch, Elite: Dangerous, Paragon, and Steam's account theft.
An interview with CD Projekt Red CEO Adam Kicinski went live on Polish site Money.pl, where the CEO – who openly discusses his company's financial efficiency – talks about the White Wolf's future adventures. The company hopes to continue its devotion to the Witcher series, despite initial plans to conclude the story with Wild Hunt. Geralt's story is done, Kicinski told the site, but that doesn't mean The Witcher is. This has been the major delay to Cyberpunk 2077, a game that has internal, unannounced deadlines, but Kicinski said to expect Cyberpunk news in 2016.
Our hardware news recap is over here.
That and all the other week's news items are recapped in the below video:
The Witcher 3 has been, alongside GTA V, one of the biggest releases of the year. The game has seen one million PC activations via the company's GOG Galaxy service, netting a profit of $62.5 million USD in 1H15. First-half net profit of the Witcher 3 grew 768% over 2011 + 2012 figures.
The launch of the Witcher 3 introduced a couple of game graphics options that aren't very commonly available in settings menus. Photographers may be familiar with the likes of chromatic aberration and vignetting, but not many games have offered these items for tweaking in the past.
We recently benchmarked The Witcher 3 for GPU performance and remarked that the game was horridly optimized, taking the opportunity expand on the graphics settings in a limited fashion. Since this posting, CD Projekt Red has released a new game patch (1.03) that drastically improves PC performance on various video cards; AMD is expected to release a Catalyst 15.5 beta driver update that focuses on the Witcher in the near future.
This Witcher 3 optimization guide defines the best graphics settings for improving FPS in the game, seeking to explain each option in greater depth. We independently benchmarked various game settings on a Titan X (to eliminate bottlenecking on the hardware) and took a graphics settings comparison video, found below. Although screenshots can get some of the job done, a comparison video is critical for a game like The Witcher; CD Projekt Red's newest RPG makes heavy use of temporal filters, which means that the filters make the most impact over time (seen through movement, which isn't conveyed in a screenshot). We'd encourage checking out the video for just a few comparisons of the many options.
The Witcher 3's bombastic launch included bonus, spill-over fanfare surrounding the use of nVidia's GameWorks middle-ware in Project Cars. AMD spewed fire, telling Ars that GameWorks “completely sabotaged” AMD's performance, further stating “it's wrecked our performance, almost as if it [were] put in to achieve that goal.” This implication of an nVidia-branded torpedo to AMD's performance garnered attention on reddit and other social networks, following a week of similar postings related to Project Cars. We decided to do some of our own research.
During the GTA V craze, we posted a texture resolution comparison that showcased the drastic change in game visuals from texture settings. The GTA content also revealed VRAM consumption and the effectively non-existent impact on framerates by the texture setting. The Witcher 3 has a similar “texture quality” setting in its game graphics options, something we briefly mentioned in our Witcher 3 GPU benchmark.
This Witcher 3 ($60) texture quality comparison shows screenshots with settings at Ultra, High, Normal, and Low using a 4K resolution. We also measured the maximum VRAM consumption for each setting in the game, hoping to determine whether VRAM-limited devices could benefit from dropping texture quality. Finally, in-game FPS was measured as a means to determine the “cost” of higher quality textures.
We normally upload a “benchmark course” video to the site's YouTube channel, dedicated to showcasing just a small part of our extensive testing methodology for each game benchmarked. The previous title we tested was GTA V, and with the launch of the Witcher 3 – Wild Hunt, focus shifts to CD Projekt Red's new game.
This video walks through our benchmark course used during video card benchmarking for the Witcher, an exhaustive process that seeks to uncover the best graphics cards at various settings. We've only got four video cards left in our test tonight, which will be followed-up immediately by an article with FPS charts and other data. More performance articles will follow shortly thereafter.
In the meantime, take a look at the game's hi-fidelity graphics at 4K resolution:
This quarter's major game launches are of the high-fidelity variety. GTA V shipped with tremendous focus on pushing modern PC components to the absolute limit, as we found in both CPU testing & GPU benchmarks. The Witcher 3: Wild Hunt aims to similarly push graphics hardware heavily, hoping to finally make use of high-end gaming PC components without console-bound limitations.
This ~$1000 Witcher 3 gaming PC build offers a DIY approach to running CD Projekt Red's latest game at high settings. The intent is to land just below $1000 while still being able to play the game with high graphics quality; you won't be absolutely maxing-out the game with this configuration, but we've offered an upgrade path for those who have extra money to burn.
CD Projekt Red's highly-anticipated The Witcher 3: Wild Hunt received its official gameplay trailer today, with the game's release date on-track for May 19. The trailer mostly features Geralt's overland travels and core gameplay mechanics, including some combat, dynamic enemy AI tactics, and a few quips from the game's NPCs.
Just weeks away from the release of one of the most-anticipated games of the year, CD Projekt Red has announced two paid expansion packs for The Witcher 3: Wild Hunt. While DLC is all the rage, CD Projekt Red has upped the ante and aims to introduce actual content – with depth and everything – over the usual graphics tweaks or added skins. Via press release, the team had this to say:
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