Star Citizen’s been oscillating in the news cycle lately. The game – now around $80m in funding – has reached a point of industry-wide recognition, ensuring contentious encounters with groups unsupportive of the game’s progress.

We first went deep on Star Citizen’s first-person shooter module, now called “Star Marine,” at PAX East in April of 2014. This was Chris Roberts’ first time explaining (with great detail) the overall vision for FPS and its interaction with other gameplay elements. Following this, an unveil event at PAX Australia showcased some of the FPS module’s progress. In January of 2015, CIG CEO Chris Roberts revealed new information on the persistent universe during PAX South, leading the PAX East 2015 hopes of FPS availability to backers in the March to April timeframe.

If nothing else, we’ve learned one very critical item when working with Chris Roberts: Film everything. With most of our interview subjects, we go through a brief “pre-interview” process that provides a synopsis of the forthcoming questions and builds comfort between the presenter, the subject, and the camera. Every time we’ve done that with Roberts, we’ve accidentally dived into the actual content of the interview – I’m then forced to interrupt the CIG CEO and turn our cameras on.

This time, we did it differently.

“Just – just set the camera up right when we start talking and hit ‘record,’” I told Keegan Gallick, our camera operator and video editor. “Chris immediately starts talking about usable content items.”

It's like watching a pair of kids excitedly explain their make-believe games to one another, but in this instance, the kids are veteran developers and the games are real. We managed to get Richard Garriott (SOTA) and Chris Roberts (Star Citizen) in a room together to discuss the early days of the industry, and during camera setup, the two talked space.

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