Creative Assembly has been busy with the Total War: Warhammer franchise lately. The second game of the planned trilogy is coming on September 28th, and in preparation a host of updates and bugfixes have been added to the original, as well as the new Norsca DLC faction.
One part of these updates was quietly replacing the default benchmark packaged with the game, which we’ve regularly included in our current cycle of CPU reviews. It was a short snippet of a battle between greenskin and Imperial armies, shot mostly from above, with some missile trails and artillery thrown in. Its advantages were that it was fairly CPU intensive, from a modern game that people are still interested in, and extremely easy to run (as it is automated).
Total War: Warhammer demonstrates a natural, synergistic fusion of two genres -- the long-standing grand-strategy games, Total War, and even longer-standing Warhammer tabletop game. Campaigns in the Warhammer universe like Storm of Chaos have given way to Total War-like experiences; armies roam the world map, growing or unfurling (or ‘crumbling’) with wins and losses. At the same time, combat in Total War has kept its structure and mechanics: units travel in tightly-knit groups, facing and flanking are important parts of the battle, and strategic map utilization can make-up for troop count disparities. Then, of course, having a strong general and maintaining troop morale dictate most heavily the staying power of military forces.
All these points are shared by the Warhammer tabletop game. As much sense as the partnership makes, it marks an astounding new venture for the Total War team -- a first venture into a fantastical environ.
AMD just announced a partnership with Total War developers Creative Assembly, highlighting the game developer's move to implement DirectX 12 with the upcoming Total War: Warhammer Grand Strategy game.
The next installment in the Total War series has been revealed as one that details a darker chapter in history: The reign the Huns.
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