Hardware-accelerated GPU scheduling is a feature new to Microsoft’s May 2020 update, Windows 10 version 2004, and has now been supported by both NVIDIA and AMD via driver updates. This feature is not to be confused with DirectX 12 Ultimate, which was delivered in the same Windows update. Hardware-accelerated GPU scheduling is supported on Pascal and Turing cards from NVIDIA, as well as AMD’s 5600 and 5700 series of cards. In today’s content, we’ll first walk through what exactly this feature does and what it’s supposed to mean, then we’ll show some performance testing for how it behaviorally affects change.

Enabling hardware-accelerated GPU scheduling requires Windows 10 2004, a supported GPU, and the latest drivers for that GPU (NVIDIA version 451.48, AMD version 20.5.1 Beta). With those requirements satisfied, a switch labelled “Hardware-accelerated GPU Scheduling” should appear in the Windows 10 “Graphics Settings” menu, off by default. Enabling the feature requires a reboot. This switch is the only visible sign of the new feature.

The Coalition's Gears of War 4 demonstrated the capabilities of nVidia's new GTX 1070-enabled notebooks, operating at 4K with fully maxed-out graphics options. View our Pascal notebook article for more information on the specifics of the hardware. While at the event in England, we took notes of the game's complete graphics settings and some notes on graphics setting impact on the GPU and CPU. The Coalition may roll-out additional settings by the game's October launch.

We tested Gears of War 4 on the new MSI GT73 notebook with 120Hz display and a GTX 1070 (non-M) GPU. The notebook was capable of pushing maxed settings at 1080p and, a few pre-release bugs aside (pre-production hardware and an unfinished game), gameplay ran in excess of 60FPS.

We've got an early look at Gears of War 4's known graphics settings, elevated framerate, async compute, and dynamic resolution support. Note that the Gears team has promised “more than 30 graphics settings,” so we'll likely see a few more in the finished product. Here are our photos of the graphics options menu:

Windows 10 games distribution platform UWP has previously forced V-Sync onto users, but has become toggleable for Gears of War 4, Mark Reyner told Eurogamer. Among other technical changes, Gears of War 4 appears to be shaping up to be a proper benchmark title for our future GPU reviews. The game will host a benchmark mode – always a plus – while unlocking the framerate and adding super-resolution support. That means, like Shadow of Mordor and similar games, players will be able to run the game at whatever resolution they want. It’s similar to DSR/VSR in that the game renders at the higher resolution, then down scales to fit the display. This results in greater pixel density and increases clarity.

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