Bethesda’s Automatron DLC was the first DLC for Fallout 4 and was a solid addition to the game, but fell slightly flat in some areas. Quickly following Automatron, Bethesda is rolling-out their Wasteland Workshop DLC, which adds to the capabilities of settlement building through new lighting, technology, and even the ability to catch creatures.
Capturing creatures is likely to be the most significant – and fun – addition from Wasteland Workshop. The types of creatures that can be captured range from raiders to deathclaws to cats. These creatures can be tamed, or more interestingly, made to fight to the death. Settlers can even be chosen to fight creatures, so next time “another settlement needs your help,” Preston can be forced to fight a deathclaw. Maybe that’ll teach him.
Fallout 4’s first DLC – Automatron – was released last week for $10. In it, the player has to stop “The Mechanist,” an evil villain creating robots that are terrorizing the Commonwealth. More significantly, Automatron adds the ability to create and customize robots.
Today, we're reviewing that DLC. Fallout 4: Automatron marks Bethesda's ambitious expansion efforts with its best-selling title, and we've got story and gameplay analysis below.
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