With the likes of Dreadnought and Star Citizen looming ominously on the horizon, there's a fair split between impending combat-intensive and sim-intensive space games.

In our preview of Dreadnought, we explain that it plays like an FPS might, but casts players into battleships that move on six axes; this creates a fast-paced, competitive atmosphere without imposing the simulation aspects deployed in most space games. Then there's Star Citizen, which has gone off the deep-end with strategic depth, story telling, combat and mercantile mechanics, and roleplaying options. This leaves little room for players who want a space sim without the inaccessible complexity of X3, Evochron Mercenary, and depth of Star Citizen. Elite: Dangerous took a chunk of this niche, but there's room for more.

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