Double Fine continues to surprise with how they craft their take on various game genres. With Massive Chalice, the company has unified the turn-based strategy of XCOM and Crusader Kings with the long-term strategy elements of Civilization, looking through the genetics lens of Fire Emblem. This complex offspring of those games explores the concept of the smallest action having an impact in the longer term – a terms as long as 350 years.
Massive Chalice Lead Animator Geoff Soulis showed us how all the pieces fit together in a hands-on demo at PAX Prime. We’ll start by overviewing Massive Chalice, then describe its classes, explain Double Fine’s flavor of turn-based combat, and tie together combat with prolonging bloodlines.
Double Fine’s a perfect fit for the PAX shows because it strongly, actively supports its IPs in the community. This PAX was no different. Double Fine showcased a couple of new titles -- the upcoming Hack n’ Slash and the recently-launched Broken Age -- as well as the second title under its Double Fine Presents publishing moniker, Last Life. Gamers Nexus was on the scene to preview each of these.
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