Mozilla has spent the last year expanding and improving its support of browser-based gaming with JavaScript-derived asm.js, Emscripten (cross-compiler for C and C++ games to run in browsers), and the WebGL standard. At this year’s Game Developer’s Conference, Mozilla demoed its support for Unreal Engine 4 technology and games using the upcoming Unity 5.0 engine. We caught up with platform gaming experts Vlad Vukićević and Martin Best to talk about how WebGL (and accompanying components) can make gaming anywhere possible and the degree to which it replicates native performance.

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