Before even getting started here, let’s put out the obvious disclaimer. This GPU benchmark is for the beta version of For Honor, which means a few things: (1) the game’s not final yet and, despite being just two weeks away, there are still some graphics settings missing from the menu; (2) nVidia’s current drivers are optimized for the beta, but the company plans another update some point soon for further optimizations; (3) AMD has not yet released drivers for the game, though we did ask for early access and were told that the company won’t be ready until launch day. There are day-0 drivers planned from AMD.
Regardless, we tested anyway to see how the beta performs and get a baseline understanding of what we should expect overall from the new multiplayer brawler title. For Honor thus far has proven impressively detailed in geometry and texturing (especially texturing), and deserves high marks for the art department. Granted, that generally means more abuse on the video card or CPU (for the complex geometric draw calls), so we’ve got some For Honor graphics settings scaling tests as well.
This graphics card benchmark tests For Honor’s performance at 4K, 1440p, and 1080p with Extreme settings. We tested using a real, in-game benchmark rather than the built-in benchmark, which generally makes performance look a lot worse than it is in reality (we have a chart demonstrating this). Settings scaling was tested from low to extreme, as was multiplayer and ‘singleplayer’ (bot match). We primarily ran For Honor benchmarks with the AMD RX 480 8GB & 4GB, RX 470 4GB, RX 460 2GB, & 390X cards vs. the GTX 1080, 1070, 1060 6GB & 3GB, 1050 & Ti, and 970 AIB partner cards.
The trouble with slapping “MOBA” onto games is that the genre is associated instantly with the likes of DOTA and LoL. But there's also not a great, succinct way to describe a certain class of “FPS-styled multiplayer arenas with MMO PVP combat” (FMAMP does have a ring to it, though) and so “MOBA-inspired” ends up getting tagged on such games.
Overpower is one of those “MOBA-inspired” games, but it's more relatable to Counter-Strike and Unreal Tournament than a proper MOBA. The game builds around the concept of fast, fun combat with an over-the-shoulder view of staple fantasy RPG characters – your usual gamut of rangers, warriors, mages, and assassins. Chivalry is the closest, current game we could come up with that matches Overpower's mechanical goals, but there are still distinct differences between these two titles.
Having played Fatshark Games’ Warhammer: End of Times - Vermintide, I’m left conflicted. I played the miniatures game for years -- spending untold fortunes on it -- and the idea of a game set in an Imperial (the largest Human faction) city falling victim to a mass uprising of the rat-like Skaven sounds fun and exciting. Even more interesting is the idea of a game following the events that occur simultaneously in the miniatures game, as is the case with Vermintide.
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