As we’ve done in the past for GTA V and Watch_Dogs 2, we’re now taking a look at Destiny 2’s texture resolution settings. Our other recent Destiny 2 content includes our GPU benchmark and CPU benchmark.
All settings other than texture resolution were loaded from the highest preset and left untouched for these screenshots. There are five degrees of quality, but only highest, medium, and lowest are shown here to make differences more obvious. The blanks between can easily be filled in.
Our Destiny 2 GPU benchmark was conducted alongside our CPU benchmark, using many of the same learnings from our research for the GPU bench. For GPU testing, we found Destiny 2 to be remarkably consistent between multiplayer and campaign performance, scaling all the way down to a 1050 Ti. This remained true across the campaign, which performed largely identically across all levels, aside from a single level with high geometric complexity and heavy combat. We’ll recap some of that below.
For CPU benchmarking, GN’s Patrick Lathan used this research (starting one hour after the GPU bench began) to begin CPU tests. We ultimately found more test variance between CPUs – particularly at the low-end – when switching between campaign and multiplayer, and so much of this content piece will be dedicated to the research portion behind our Destiny 2 CPU testing. We cannot yet publish this as a definitive “X vs. Y CPU” benchmark, as we don’t have full confidence in the comparative data given Destiny 2’s sometimes nebulous behaviors.
For one instance, Destiny 2 doesn’t utilize SMT with Ryzen, producing utilization charts like this:
The Destiny 2 beta’s arrival on PC provides a new benchmarking opportunity for GPUs and CPUs, and will allow us to plot performance uplift once the final game ships. Aside from being a popular beta, we also want to know if Bungie, AMD, and nVidia work to further improve performance in the final stretch of time prior to the official October 24 launch date. For now, we’re conducting an exploratory benchmark of multiplayer versus campaign test patterns for Destiny 2, quality settings, and multiple resolutions.
A few notes before beginning: This is beta, first off, and everything is subject to change. We’re ultimately testing this as it pertains to the beta, but using that experience to learn more about how Destiny 2 behaves so that we’re not surprised on its release. Some of this testing is to learn about settings impact to performance (including some unique behavior between “High” and “Highest”), multiplayer vs. campaign performance, and level performance. Note also that drivers will iterate and, although nVidia and AMD both recommended their respective drivers for this test (385.41, 17.8.2), likely change for final release. AMD in particular is in need of a more Destiny-specific driver, based on our testing, so keep in mind that performance metrics are in flux for the final launch.
Note also: Our Destiny 2 CPU benchmark will be up not long after this content piece. Keep an eye out for that one.
Destiny 2 will serve as Bungie and Activision’s follow up to the first Destiny, which was exclusive to Playstation and Xbox consoles. Destiny 2 was announced as coming to PC a few months back, but few details were given at that time. Since then, on Thursday May, 18th, there was a livestream event discussing some features of the new game and showing the first official gameplay footage. If you missed the livestream, don’t worry -- we have you covered, we’ve posted the link to it and all the trailers below.
Blizzard announced in January that Overwatch had surpassed the 25 million player milestone, but despite being nearly a year old, there’s still no standardized way to benchmark the game. We’ve developed our own method instead, which we’re debuting with this GPU optimization guide.
Overwatch is an unusual title for us to benchmark. As a first person shooter, the priority for many players is on sustained high framerates rather than on overall graphical quality. Although Overwatch isn’t incredibly demanding (original recommended specs were a GTX 660 or a Radeon HD 7950), users with mid-range hardware might have a hard time staying above 60FPS at the highest presets. This Overwatch GPU optimization guide is for those users, with some graphics settings explanations straight from Blizzard to GN.
We saw a lot of games at PAX West and, as always, didn’t get a chance to cover all of them individually. One little game stood out, though: Midair, the spiritual successor to the Tribes series.
Cloistered away in the back of the sixth floor of the Seattle Convention Center, Archetype Studios barely got their game into PAX. Another exhibitor dropped out of the show two weeks prior to kick-off, opening a slot for waitlisted Archetype. As longtime fans of the Tribes series, Archetype Studios and its founders were disappointed by Tribes: Ascend’s support and payment model, leading to the creation of Midair. The game was already successfully Kickstarted for nearly $130,000, about 30% more than initially asked.
System integrator iBUYPOWER is furthering its commitment to eSports with the return of the iBUYPOWER CS:GO Invitational, accompanied by the newly introduced iBUYPOWER Overwatch Invitational. This weekend-long event begins on July 16th. Those in Santa Ana area can show up at eSports Arena to play in the free-to-play area and to compete in side events at the venue. Games will be streamed from the event floor.
CS:GO, League of Legends, Overwatch, and Super Smash Bros. will all be set up to play.
Mirror’s Edge Catalyst is EA’s reboot of their 2009 first-person parkour game. The first Mirror’s Edge was well-received for its advanced visuals and intuitive, mechanical gameplay. For some of those who played the first ME, time has only sweetened memories of the innovative parkour-style gameplay. When EA and DICE announced the sequel, we were immediately interested -- we liked the first game most for its time trials and 3D platforming, somewhat unique in execution with Mirror’s Edge.
Like its predecessor, gameplay in ME Catalyst is deceptively simple. You run, you jump, you slide, and sometimes, you kick. We pick-up playing as Faith, a young woman who makes her living as an aptly titled ‘runner.’ If you couldn’t guess, that means she runs items and information from point-to-point, like a courier -- but in a dystopian future where private security companies routinely invade the privacy of citizens. Runners allow data to be moved about more discreetly. As a runner, you traverse the rooftops of Glass -- the city ME Catalyst takes place in -- almost entirely made of a white concrete that stays freakishly clean. Those rooftops also host a lot of ventilation, piping, and fences, all of which are used to the advantage of our parkour-trained runner. Navigation of the rooftops is left largely up to player, but certain obstacles light-up red to guide the player towards the objective.
Mirror's Edge – the first game – had some of the most intensive graphics of its time. Just enabling PhysX alone was enough to bring most systems to their knees, particularly when choppers unloaded their miniguns into glass to create infinitesimal shards. The new game just came out, and aims to bring optimized, high-fidelity visuals to the series.
Our Mirror's Edge Catalyst graphics card benchmark tests FPS performance on the GTX 1080, 1070, 970, 960, AMD R9 Fury X, 390X, 380X, and more. We're trying to add more cards as we continue to circumvent the DRM activation restrictions – which we're mostly doing by purchasing the game on multiple accounts (update: we were able to get around the limitations with two codes, and it seems that the activation limitation expires after just 24 hours). The video card benchmark looks at performance scaling between High, Ultra, and “Hyper” settings, and runs the tests for 1080p (Ultra), 1440p (Ultra), and 4K (High), with a splash of 1080p/Hyper tests.
We've also looked briefly into VRAM consumption (further below) and have defined some of the core game graphics settings.
Update: We have received the following statement from EA Games:
"I checked with our dev team they confirmed that Origin for PC and Mac allows players to activate EA games (including Star Wars Battlefront) five times a day. If you’ve activated a game five times that day, you’ll be able to activate the game again 24 hours after your first activation of the day. This includes installs on new machines and new hardware configurations. If you are encountering something different I’m happy to put you in touch with a dev to remedy the roadblock." (Angella Wong, EA Games Integrated Communications Manager).
Our 24-hour window should tick-over soon and allow us to validate this. If this is the case, the Denuvo DRM limitation on hardware changes would largely be a non-issue -- as stated in the original piece (below), no normal user would be feverishly switching hardware 4-5 times in 24 hours. We will test and report back. Original content follows.
As an aside, here's our Mirror's Edge Catalyst GPU benchmark, now finalized.
EA's new Mirror's Edge Catalyst uses DRM to impose activation limits on the game, restricting total hardware configuration changes to four. That means that, over your life of ownership, you may have to buy the game multiple times if hoping to return in several years from now. We discovered this previously with Star Wars: Battlefront – another EA Origin title – and actually ended up buying it multiple times just to test GPUs.
We've gotten through four video cards in our GPU suite (which spans more than 10 total devices) and have already encountered the dreaded “We're Sorry. An error has occurred. Too many computers have accessed this account's version of Mirror's Edge Catalyst.”
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