Dark Souls III PC Review – Gameplay & PC Port Analysis
The games industry sometimes churns titles in a way that feels excessively incremental – an attachment to counting and ever-lengthier sub-titles. It wouldn’t be time for a major release if it weren’t a sequel, and today’s sequel has built a brand upon challenging player skill. Dark Souls returns with its third game, which has now appended a third Roman numeral to its suffix. In DS3, the planet is dying and the we're one of the many who have been resurrected to save it – and die trying. Several times.
Our Dark Souls III review & gameplay video looks into the dark, medieval-fantasy world and definitively analyzes mechanics, PC controls, graphics, and replayability.
Dark Souls III Crash Fixes: SLI Micro-Stutter, 60FPS Lock, Save LocationMonday, 04 April 2016
We've just posted an overall positive review of FromSoftware's Dark Souls III, a game which we found highly rewarding and challenging, but were critical of its PC port. Some of the issues disclosed in that review spoke of hardware and framerate issues.
Dark Souls III had crashing (CTD) issues, micro-stutter and choppiness in cut-scenes, an immutable 60FPS cap, and difficulties saving keybindings. We look at some fixes for these issues today while pointing-out graphics settings and save file locations.
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