Titanfall is a highly-anticipated FPS mech game with a set release date of March 11, 2014. With all the excitement around Respawn Entertainment's first game—the studio founded by Infinity Ward's evicted Jason West and Vince Zampella—we decided to gather as much information about Titanfall as possible to share with you.
Whether you're new to the game entirely or already excited about it, this Titanfall intro & gameplay preview tells you everything we know about the game so far, including information on the weapons, maps, and most importantly, the Titans.
In a recent blog post by nVidia's Tony Tamasi and video blog by Assassin's Creed 4 Associate Producer Sylvain Trottier, we've been given deeper technical insight into AC4's driving technologies. From a hardware enthusiast perspective, such videos help us understand and visualize the many acronyms that plague PC graphics, "putting a face to the names," as it were.
In this detailed post, we'll explore the actual real-world meaning of Volumetric FX (fog, smoke), horizon-based ambient occlusion (HBAO), Percentage-Closer Soft Shadows (PCSS), new dynamic lighting FX, and graphics tech in AC4. First, let's start with the new AC4 video that showcases these technologies in action:
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