Raptr has just posted its Most Played PC Games for November 2014, a list on which World of Warcraft continues to shine.

The “Most Played” list captures the total amount of time Raptr users spend playing a given game.

World of Warcraft (#2) continued its climb up the charts following the release the Warlords of Draenor expansion. Since its release, playtime has nearly doubled.

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It’s November. Time once again to do our American duty and feed the economy by buying lots of presents. In the event that a new video card is out of budget, games make for a more affordable, giftable option during the Steam & Amazon winter sales.

You could get your friend a Steam or Amazon gift card, but you’ll probably end up spending more than $10 and follow that up with the shame of admitting a lack of ideas.

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Telltale Games has a recent history of expanding existing games, film, and comic book franchises into episodic adventure games. The San Francisco studio has taken its formula from The Walking Dead and The Wolf Among Us and applied it to the Borderlands first-person-shooter series, spawning “Tales from the Borderlands” (TftB).

I had played part of Episode 1: Zero Sum at PAX Prime last August and enjoyed Telltale’s blend of original storywriting and comedic references to 2K’s IP. Tales from the Borderlands certainly gives us a break from the run-shoot-loot formula from 2k’s games, which we had gotten tired of with Borderlands: The Pre-Sequel.

In an unanticipated turn for the stagnant MMORPG industry, Swedish developer Coffee Stain Studios has announced its revolutionary “Goat MMO Simulator” RPG. The MMO spawned as a result of player demand, to which the developers say: “If anyone from Blizzard Legal is reading this, please don't sue.”

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Raptr has just posted its Most Played PC Games for October 2014, a list highlighted by the release of FIFA 15 and a 75 percent-off sale for PAYDAY 2.

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There hasn't been a game release lately that didn't warrant a “crash fixes” post, to include Borderlands: The Pre-Sequel and Watch_Dogs. Assassin's Creed Unity now joins the ranks of buggy game launches, though it's not nearly as bad as some of the previous titles we've worked with. While reviewing the game and performing our GPU benchmark, we revealed several PC-centric errors and crash fixes that needed swift resolution.

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This quick guide will look at Assassin's Creed Unity's black screen crashes, minimizing to desktop, CTDs, lag, stuttering, network connectivity issues, and FPS drops.

In a somewhat promising turn for the industry, Assassin's Creed Unity ($60) uses almost all of the VRAM we were able to throw at it. We'll get into that shortly. Regardless of the game's mechanics and value (reviewed here), there's no arguing that Assassin's Creed Unity has some of the most graphically-impressive visuals ever produced for a PC game. In coordination with nVidia and its GameWorks suite (detailed), Ubisoft implemented new Percentage Closer Soft Shadows, TXAA, and ShadowWorks technology to soften and blur lines between cast shadows. Not all graphics technologies require nVidia video cards.

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In this GPU benchmark, we look at the best video cards for Assassin's Creed Unity for max (Ultra High) settings and other settings; our test pits the GTX 980 vs. GTX 780 Ti, 770, R9 290X, 270X, and more. Low settings tests are also included. Further, we checked RAM and VRAM consumption while playing ACU, hoping to further determine the game's most demanded resource.

Assassin’s Creed has taken us to some historical, exotic locations and introduced new gameplay varieties in each installment. The newest title, Assassin’s Creed Unity ($60), returns much of the gameplay focus to the original formula: stealth, well-timed combat, and puzzle solving.

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Assassin’s Creed IV: Black Flag offered swordplay, dramatic naval combat, hunting, and deep-sea diving. AC IV provided a diversity of action in its open-world setting, resulting in a game rarely put down.

The existence of “virtual laziness” is either profound commentary on the degradation of human nature or an example of poor game design. We've discussed it before: Laziness developing within games is common, especially where backtracking or repetitious, unnecessary combat inhibit actual exploration of the game's world and story.

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It's tough not to be hard on oneself when the prospect of holding “w” for a few minutes – because walking across a moon's surface requires shockingly little use of “s” – becomes too much to bear. It's too much work, too far to walk, and that pit of lava is looking rather inviting right now.

Our experience with Borderlands: The Pre-Sequel (BLPS) began with innocent GPU benchmarking, but struck enough of a chord to warrant a full review. This is in similar fashion to our Watch_Dogs experience. After hours of enduring backtracking, dull character progression, a lack of motivating storytelling, juvenile jokes, and forced, mind-numbingly boring traversal of desolate environments, we're here with the review: Borderlands is boring.

We touched on the holiday sale that Steam was doing recently, but Newegg has just started its own game sales – putting up over 400 titles for discount. In true Newegg fashion, they've dumped non-sale items onto the “exclusive deals” page just to make finding the sales a bit more frustrating. Newegg also separates the Mac and PC versions of the games, further listing all the DLC as part of the standalone item sales, which I can't help but think is done just to fluff the number of sale items. Still, there are a couple worthwhile purchases here.

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