Update: Yes, folks, we know there are accuracy issues with digital distribution platforms and older titles. Read through the article - it makes these pitfalls clear and highlights sources. We worked with what the industry has available. Either way, Minecraft moved 42 million units and shows few signs of slowing, which is impressive.
Minecraft recently breached 42 million units shipped across all its platforms, ranking it unarguably in the top three most successful video games of all time. The rankings charts get a bit fuzzy toward the top, where games like Nintendo's Wii Sports -- which shipped with every unit of the console -- are technically above Minecraft; that said, if we're counting Wii Sports, we might as well count Minesweeper for every unit of Windows sold.
The point is, I'm not counting games unless they were sold independent of their platform, which makes the rankings as follows (note: I've skipped a few slots to illustrate where some other popular games fall). Do keep in mind that some sales figures will not include digital distribution numbers, rendering a few of these games effectively untracked; Steam releases sales figures only to the game's developers, so it is at the behest of the developer whether they want to include these stats in their public releases. Most do -- for instance, Skyrim includes Steam sales figures, to the best of our knowledge, and games like Battlefield 4 include Origin figures (the nature of a public company).
Update: The trademark abandonment filing was fraudulent and unauthorized by Ubisoft's CEO, as the initial filing indicated. The USPTO website states:
Mr. Guillemot, however, did not sign the Request for Express Abandonment, nor did Ubisoft Entertainment file the Request for Express Abandonment. The Request for Express Abandonment is fraudulent and was not filed by Ubisoft Entertainment or its representative.
As of this filing, the Office has not yet issued a Notice of Abandonment.
Thanks to reader JoshBrodieNZ for the tip.
The web was just hit with a frenzy of articles about Ubisoft filing an "express abandonment" of its "WATCH DOGS" trademark; we've seen articles and forum posts buzzing about the possibility of an Assassin's Creed rebrand, cancellation, and other nonsense, but we're fairly positive that this isn't anything beyond the usual technicalities that arise when dealing with trademarks.
This all started when NeoGAF forum member Rösti spotted Ubisoft's Express Abandonment filing on the USPTO website, as seen below. Ubisoft holds six trademarks for the Watch Dogs brand, but the one abandoned was for its game software, which is what caused the stir.
Augmented-reality eyewear Google Glass and its accompanying developer blog recently released a 30-second clip of what they imagine gaming would be like on the AR product.
We've previously covered gaming-centric AR devices, like CastAR, but Google Glass aims to be a bit more mainstream-friendly and more functional on a daily basis. It is more akin to smartphones in this regard, and as such, its gaming will likely be similar (initially, at least) to the more simplistic stepping-stone mobile games.
EverQuest was my first real MMO, so I see hope for the industry whenever a new EQ is in development. EQ2 wasn't particularly thrilling and WoW was just getting going around its launch, so we've been waiting many years for the franchise's successor. After several scrapped initial attempts, SOE eventually decided to drive the game toward player-created content and player-fueled micro-transactions. This is similar to what Valve has done with TF2 and DOTA2, and given its success there, has some merit.
SOE's impending EverQuest Next: Landmark utility just had its minimum & recommended system requirements detailed, along with potential to support VR tech like Oculus Rift. Here's what we know:
It's a word.
It's been a while since we've talked about Magicka -- one of the most chaotic, purely entertaining games I've ever reviewed -- and now's the time to talk about its successor. Magicka: Wizard Wars is due out for release shortly, as published by Paradox, and still focuses heavily on combinatory spell-slinging combat with heavy collateral, friend-killing damage. That's the fun part.
Titanfall is a highly-anticipated FPS mech game with a set release date of March 11, 2014. With all the excitement around Respawn Entertainment's first game—the studio founded by Infinity Ward's evicted Jason West and Vince Zampella—we decided to gather as much information about Titanfall as possible to share with you.
Whether you're new to the game entirely or already excited about it, this Titanfall intro & gameplay preview tells you everything we know about the game so far, including information on the weapons, maps, and most importantly, the Titans.
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