Our initial review of nVidia's new GTX 960 looked at ASUS' Strix model of the card, a $210 unit with a custom cooler and an emphasis on silence. We declared the GTX 960 a formidable competitor at the price range, remarking that its software-side support and power made it a primary choice for 1080p gaming. AMD's closest competitor is the R9 280 – a powerful alternative for users who don't mind a bit higher TDP and less frequent driver updates – priced closer to $170 after rebates.
As nVidia continues to push SLI as an actionable configuration, the question of SLI compatibility with video games is raised once again. Not all games adequately support SLI and, for this reason, we've historically recommend a single, more powerful GPU in opposition to two mid-range options in SLI.
Part of our daily activities include extensive graphics benchmarking of various video cards and games, often including configuration, OC, and performance tweaks. As part of these benchmarks, we publish tables comparing FPS for the most popular graphics cards, ultimately assisting in determining what the true requirements are for gaming at a high FPS.
Although our test methodology includes extra steps to ensure an isolated, clean operating environment for benchmarking, the basics of testing can be executed on everyday gaming systems. This article explains how to benchmark your graphics card, framerate (FPS), and video games to determine whether your PC can play a game. Note that we've simplified our methodology for implementation outside of a more professional environment.
It's official: The price gap between the GTX 960 and GTX 970 is large enough to drive a Ti through. NVidia's new GeForce GTX 960 2GB graphics card ships at $200, pricing it a full $50 cheaper than the GTX 760's launch price. The immediate competition would be AMD's R9 285, priced almost equivalently.
NVidia's GTX 960 is intended to target the market seeking the best video card for the money – a segment that both AMD and nVidia call the “sweet spot” – and is advertised as capable of playing most modern games on high settings or better. The GTX 960 uses a new Maxwell GPU, called the GM206, for which the groundwork was laid by the GTX 980's GM204 GPU. In our GTX 980 review, we mentioned that per-core performance and per-watt performance had increased substantially, resulting in a specs listing that exhibits a lower core count and smaller memory interface. AMD has leveraged these number changes in recent marketing outreaches, something we'll discuss in the conclusion.
This GeForce GTX 960 review tests the new ASUS Strix 960 video card against the 970, 760, R9 285, & others. The benchmark analyzes GTX 960 FPS performance in titles like Far Cry, Assassin's Creed, EVOLVE, and other modern titles. The GTX 960 is firmly designed for 1080p gaming, which is where the vast majority of monitors currently reside.
Judging by our content traffic trends, there's an express user interest in external graphics solutions as employed by laptops. These solutions allow desktop-quality graphics output without restricting the laptop in non-gaming tasks; that is, the GPU is connected via docking station, granting full mobility of the portable when used for usual commuting or work tasks.
AMD may have just given the nod of recognition to overclockers looking for a more aptly-priced APU. The company just provided the information at CES 2015 that they are set to release the A8-7650K, providing an unlocked SKU among the A8s. At an MSRP of $105, the A8-7650K is only $6 more than the A8-7600, which is not unlocked. We believe that the small step in price difference was done to address community complaints about larger price differences between regular and unlocked versions of the A10 APUs. The 7650K will come with 10 compute cores (4 CPU + 6 GPU) and have a base frequency of 3.3 GHz with the ability to turbo up to 3.7 GHz. Like the other Kaveri APUs, there is full support for Mantle and OpenCL 2.0.
The international Consumer Electronics Show kicks off next week in Las Vegas, NV. As part of our annual attendance, we book dozens of meetings in advance with major manufacturers and parts vendors; nVidia, AMD, and Intel are almost always our staples. This time, however, nVidia wasn't booking GeForce meetings and noted that it will be handling things a little differently this year.
As a part of our new website design – pending completion before CES – we've set forth on a mission to define several aspects of GPU technology with greater specificity than we've done previously. One of these aspects is texture fill-rate (or filter rate) and the role of the TMU, or Texture Mapping Units.
When listing GPU specifications, we often enumerate the clockrate and TMU count, among other specs. These two items are directly related to one another, each used to extrapolate the “texture filter rate” of the GPU. The terms “Texture Fill-Rate” and “Texture Filter Rate” can be used interchangeably. For demonstration purposes, here is a specifications table for the GTX 980 (just because it's recent):
This article topic stems from a recent reader email. Our inquisitive reader was curious as to the nature of variable clock speeds, primarily asking about why GPUs (specifically nVidia's) would sometimes log slower clock speeds than the overclock settings; similarly, speeds are occasionally reported higher than even what a user OC reflects.
Variable clock speeds stem from boost settings available on both AMD and nVidia architecture, but each company's version differs in execution. This brief post will focus on nVidia Boost 2.0 and why it throttles clock speeds in some environments. None of this is news at this point, but it's worth demystifying.
Elite: Dangerous is one of the best-optimized games we've tested this year, right up there with GRID: Autosport. The game is a member of the impending cluster of space sim and space-flight combat games actively being developed. Like Star Citizen, Elite: Dangerous comes from the designers of a game that's decades-old, 1984's “Elite.”
With Elite: Dangerous' official launch, we've put the game on our GPU bench to test the FPS on various graphics card configurations, including an R7 250X, 270X, GTX 750 Ti, GTX 980, and more. In addition to our usual video settings tests, we ran Elite: Dangerous using AMD's VSR and nVidia's DSR (super resolution) to render output at 4K. These tests are representative of performance yield on a true 4K display. Our crash fix guide may be useful to those who are experiencing issues running Elite: Dangerous.
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