It looks like that 4K screenshot we were provided was created in some magical developer environment. No Man's Sky is the least stable game that we've worked on in years. Most games with poor optimization are still playable, and are consistent in their pitfalls; consistency permits some level of comparative benchmarking. With No Man's Sky, we're seeing nearly constant stutters and spectacular frame latency spikes in excess of 4000ms. The game exhibits severe stuttering that makes it unplayable at times and, by extension, impossible to accurately benchmark.

We've generated a few sets of benchmark data on a Titan X Pascal, 980 Ti, and RX 480 specifically to demonstrate just how wildly unpredictable the performance is. This is not an instance where we can just test anyway and produce charts as normal, because the FPS range is so wide that you'd end up with performance results that make no sense – like a GTX 1080 performing equally to a 980 Ti in averages in one test, but the opposite in another. That's due to variance introduced from somewhat unpredictable frame latency fluctuations, something we explain in part in this video.

Game-specific GPU benchmarks serve a single purpose: Hierarchically ranking the “best” products for each graphics configuration, resolution, and budget. The very heart of game benchmarking is to produce an objective comparative analysis between components. We have decided to present our findings with No Man's Sky, but have opted out of an immediate graphics card benchmark. This is because, in our eyes, such a benchmark would not be fair to the GPUs. The variance in results is so great that listings end up chaotic, and so we end up constrained and benchmarking the poor performance of No Man's Sky, rather than the performance of the cards themselves. The game is inadequate as a test platform, and cannot be trusted to generate reliable, replicable data from one test iteration to the next.

This GPU performance analysis of No Man's Sky looks at stutters and frame drops (“hitching”), poor optimization, screen flickering, and low FPS.

We reported recently that upcoming space exploration title No Man's Sky had been leaked, following news of a not-so-problematic 3-day delay for the PC platform. Now, with still more copies of the game floating around thanks to retailers, devs Hello Games posted news of a day-zero update that expands gameplay on a large scale. Bug fixes and optimizations will be deployed alongside feature additions (and improvements), and future updates were also teased, like base building.

The team also indicated a server wipe – not that anyone should technically be on there, anyway – and highlighted that early players should delete save games to retrieve the new update.

Over the last couple of days, multiple copies of upcoming space exploration game No Man’s Sky have been leaked despite the recent delay of its official release until August 12. The game officially went gold on July 7, meaning that physical copies are already being distributed to retailers.

Alongside Star Citizen and Elite Dangerous, No Man's Sky is among a new wave of ambitious space exploration titles landing on the PC platform. The game promotes planetary exploration as one of its core features, with procedurally generated planets, inhabitants, and atmospheres, but also leaves room for space flight and ship management.

No Man's Sky has already undergone a few delays, with its most recent pushing the PC release back to August 12 from the original August 9 release date. PlayStation 4 owners will see the game on shelves first, with developer Hello Games sticking to its August 9 launch for the console.

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