The march toward completion continues for Hob, the latest offering from Runic games. Hob is also the first title from Runic since founder Travis Baldree left to form Double Damage Games, following the wild success of the Torchlight dungeon crawler. It's hardly surprising, then, that Hob takes a sharp change in direction from the franchise Runic had previously built. Where the prior series had been a Diablo-esque hack’n’slash dungeon crawler, Hob is moves to focus on world exploration and puzzle solving, using both as a means for storytelling. Adventure is the focal point, here, although some dungeon crawling does remain.
Hob drives a point of world-building in a very literal way. The world of Hob is a striking blend of natural wilds and harsh mechanical creations. In the above realms, you'll find wild animals such as the effable “duckdeer” and overgrown (and aggressive) vines and thorns. This is dotted with mechanical creations, and is where our as-yet-and-to-remain untitled hero comes in. The player leads the hero through both the organic overworld and the metallic underworld to restore both to working order. As we manipulate ancient devices above and below ground, machines come online, and piece by piece the bits of natural world below ground are brought up to complete the natural world above. There’s a slow, methodical transition as organic and metal merge.
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