AMD was first-to-market with Doom-ready drivers, but exhibited exceptionally poor performance with a few of its cards. The R9 390X was one of those, being outperformed massively (~40%) by the GTX 970, and nearly matched by the GTX 960 at 1080p. If it's not apparent by the price difference between the two, that's unacceptable; the hardware of the R9 390X should effortlessly outperform the GTX 960, a budget-class card, and it just wasn't happening. Shortly after the game launched and AMD posted its initial driver set (16.5.2), a hotfix (16.5.2.1) was released to resolve performance issues on the R9 390 series cards.
We had a moment to re-benchmark DOOM using the latest drivers between our GTX 1080 Hybrid experiment and current travel to Asia. The good news: AMD's R9 390X has improved performance substantially – about 26% in some tests – and seem to be doing better. Other cards were unaffected by this hot fix (though we did test), so don't expect a performance gain out of your 380X, Fury X, or similar non-390-series device.
Note: These charts now include the GTX 1080 and its overclocked performance.
Doom is one of PC gaming’s most celebrated titles. A flagship title and pioneer of the FPS genre, Doom established first-person shooters as one of the most prolific genres in gaming. Despite this, the franchise is almost 23 years old -- and that age bears with it a need to update. A whole generation of gamers weren’t even born when the first and second games were released (1993 and 1994). The third title was fairly well-received, but didn’t seem to have the same impact and staying power as its older brothers. Now, eleven years after the eponymous film, the fourth installment has been launched, simply named “DOOM” (caps optional). This is effectively Doom 4.
Doom carries a lot of stature with its name, but it’s being launched into crowded waters. Id Software has always put an emphasis on singleplayer when it comes to the Doom titles; the focus on multiplayer was left to their Quake titles. If it was Doom that made FPS games popular, it was Quake that made competitive gaming and online twitch play popular. The most popular FPS games around today are vastly different than the twitch shooters of old. Like classic twitch shooters, games like Call of Duty still place a heavy emphasis on mobility, speed, and reflexes; unlike the older games, however, games like CoD put more emphasis on what happens in-between games. Building a loadout/class and unlocking weapons plays significantly into how progression and staying power are managed. Regenerating health means encounters with other players are more likely to be fair, and the wondrous world of pickups has been all but abandoned.
Doom Crash Fixes, Black Screens, & Lag / FPS Drops at Launch
Saturday, 14 May 2016Like most games, id Software's Doom greeted launch day with its share of bugs and crash-to-desktop issues. To some extent, it's permissible – games are hard to make, there's a million hardware configurations (we benchmarked Doom on several GPU configs over here), and developers are under serious deadline pressure lest they risk missing the market timing. But that doesn't make it easier for gamers to deal with – particularly after spending $60 on a dysfunctional product.
Having put Doom through the ringer with several hardware configurations, we've seen the most common issues and have found the solutions. This quick guide contains Doom 4 crash fixes, FPS drops, and FPS locks.
Following our GTX 1080 coverage of DOOM – and preempting the eventual review – we spent the time to execute GPU benchmarks of id Software's DOOM. The new FPS boasts high-fidelity visuals and fast-paced, Quake-era gameplay mechanics. Histrionic explosions dot Doom's hellscape, overblown only by its omnipresent red tint and magma flows. The game is heavy on particle effects and post-processing, performing much of its crunching toward the back of the GPU pipeline (after geometry and rasterization).
Geometry isn't particularly complex, with the game's indoor settings comprised almost entirely of labyrinthine corridors and rooms. Framerate fluctuates heavily; the more lighting effects and particle simulation in the camera frustum, the greater the swings in FPS as players emerge into or depart from lava-filled chambers and other areas of post-FX interest.
In this Doom graphics card benchmark, we test the framerate (FPS) of various GPUs in the new Doom “4” game, including the GTX 980 Ti, 980, 970, Fury X, 390X, 380X, and more. We'll briefly define game graphics settings first; game graphics definitions include brief discussion on TSSAA, directional occlusion quality, shadows, and more.
Note: Doom will soon add support for Vulkan. It's not here yet, but we've been told to expect Vulkan support within a few weeks of launch. All current tests were executed with OpenGL. We will revisit for Vulkan once the API is enabled.
Id software today announced Doom's native support of the Vulkan API, recently ratified to its 1.0 specification by the Khronos group. This move makes id one of the earliest adopters of the Vulkan API (along with Croteam), and continues the company's legacy of early OpenGL support.
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