Kingdom is a 2013 flash game by developer Noio, greatly expanded and brought to PC/Mac/iOS/Android with the help of fellow developer Licorice. As we noted back in our August preview, despite being an indie game, Kingdom was, for once, not funded by Kickstarter --surprise! Let's see if the retail release keeps that overly-addictive-flash-game charm.
In the beginning, there is a King (or Queen) and a pile of money. Such is the way of life. The "tutorial" is short and sweet: ten coins are enough to light a campfire, build two walls, and hire/equip a builder and an archer--after that, there's not much else to learn. Coins are the only resource in the game, and are used to create buildings, upgrade the settlement, hire workers, and buy tools. At night, mischevious green creatures scurry in to tear-down buildings and run away with tools (or brutally devour innocent townsfolk, as the game progresses). If one snatches the crown, that's it--time to start a new kingdom. This is a permadeath game.
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