Last year the FCC laid out landmark rules protecting internet privacy. Now, the current FCC leadership and members of the U.S. Senate are actively seeking to erase them. In fact, S.J. Res. 34 has already passed the Senate, and H.J. Res. 86—The House version of the bill—goes to Congress immediately. The House plans to take up the legislation this week, and we can be assured that is so constituents are not afforded the opportunity to learn the damage that is being done.
For those in need of a primer, eliminating the privacy protections will allow ISPs to aggressively monetize personal data without consent—to the tune of selling internet activity to marketers, targeted advertising, and redirecting traffic to paying third parties. For those interested in acting—and that should be everyone who uses the internet—towards preserving the rights to online privacy, here are some ways to get involved.
The right-to-repair bills (otherwise known as “Fair Repair”) that are making their way across a few different states are facing staunch opposition from The Entertainment Software Association, a trade organization including Sony, Microsoft, Nintendo as well as many video game developers and publishers. The proposed legislation would not only make it easier for consumers to fix consoles, but electronics in general, including cell phones. Bills have been introduced in Nebraska, Minnesota, New York, Massachusetts, and Kansas. Currently, the bill is the furthest along in Nebraska where the ESA have concentrated lobbying efforts.
Console makers have been a notable enemy of aftermarket repair, but they are far from alone; both Apple and John Deere have vehemently opposed this kind of legislation. In a letter to the Copyright Office, John Deere asserted—among other spectacular delusions, like owners only have an implied license to operate the tractor—that allowing owners to repair, tinker with, or modify their tractors would “make it possible for pirates, third-party developers, and less innovative competitors to free-ride off the creativity, unique expression and ingenuity of vehicle software.”
As we reported on August 4, the Class Action lawsuit against nVidia has been settled in courts. The final payout amount is pending approval (full resolution by December, in theory), but owners of the GTX 970 may now submit claims to retrieve a $30 payment per GTX 970 purchased, should those owners feel entitled to the funds.
Claims can be filed on the GTX 970 Settlement website. The claim filing deadline is November 30, 2016, with the final approval hearing scheduled for December 7, 2016. Claims must be filed before the deadline and will not be paid out until after the final approval hearing goes through.
NVidia's fiercely aggressive move to disallow Samsung's US smartphone sales was met with a return volley from Samsung, ultimately invalidating one of nVidia's patents. The two silicon megaliths have maintained ongoing battles in a number of courts; today marks a point of closure, as nVidia and Samsung have mutually agreed upon settlement of their respective actions.
Seagate's year started off with a declaration of significant downturn in its revenue and profits, and the company now faces additional challenges from a Class Action consumer complaint. The complaint has been levied against the company for “breach of consumer protection, unfair competition and false advertising […] and unjust enrichment,” something which law firm Hagens Berman contests should yield rewards for affected consumers.
Sony Computer Entertainment of America (SCEA) recently filed to receive a trademark for the term “Let's Play,” best-known for its tenure and long history in the YouTuber gameplay video space. SCEA's filing for the “Let's Play” trademark was blocked by the US Patent and Trademark Office on the grounds of being “confusingly similar” – a legal control for excessive trademarking in a similar vertical – to the “Let'z Play of America” organization's trademark.
The world of liquid cooling has recently been set ablaze with ceaseless legal conflict between major CLC providers, a battle for which we've become Ground Zero of statements and reports. These C&Ds and lawsuits all trace back to a shared root: Patent infringement allegations. This concept, of course, isn't relegated to liquid cooling and radiators.
Gaming eyewear manufacturer Gunnar Optiks recently suffered a venue loss against newcomer NoScope Glasses, who've become the target of Gunnar Optiks' ongoing patent infringement lawsuits against competing glasses manufacturers. In the lawsuit, Gunnar Optiks alleges that upstart competitor NoScope Glasses infringes upon its patent #8,342,681 ('681), awarded on January 1, 2013. This patent '681 has been cited in previous lawsuits and actions levied by Gunnar Optiks against gaming glasses manufacturers, including the now-defunct Gamer's Edge line, Allure Eyewear, and Marchon Eyewear. At a top-level, it appears the patent infringement allegations stem from the application of yellow lenses as a means to filter blue light from the wearer's vision, something which theoretically decreases eye strain from prolonged monitor use.
Despite the season's best efforts to give weary editors a rest, last week remained active as ever, producing some major news items that impact 1H16.
As quickly as possible, then our news recap video:
Last week's hardware news saw the acquisition of Inotera, a supplier with a seven-year history working with the Flash manufacturer. Micron's $3.2 billion acquisition buys-out the remaining two-thirds stake of Inotera, enabling Micron to purchase DRAM and cost and reduce its overall BOM on memory products.
NVidia recently filed a complaint against Qualcomm and Samsung with the United States International Trade Commission (ITC). NVidia has also filed a suit against Samsung and Qualcomm. The GPU giant claims that Samsung and Qualcomm are infringing upon nVidia’s patents, specifically ones pertaining to GPU architecture and technologies. Despite the fact that nVidia is often better known for their desktop and high-performance GPUs, they have a significant presence in the supercomputing and mobile sectors. This makes the lawsuit very relevant as all three are significant players in the mobile sector.
This complaint and suit are due to alleged patent infringements in Samsung and Qualcomm’s graphics processors: the Exynos (Samsung) and Snapdragon (Qualcomm).
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