This week’s news recap talks Microsoft’s hardware-accelerated GPU scheduling (something we’ve since benchmarked, written and run after this news piece), alongside discussion of technical documents for Alder Lake and the new LGA1700 socket. We’ll also be talking about a “new” GTX 1650 Ultra, some interesting marketing from T-Force, and the return of data caps.
At GN, we continue to expand our thermal analysis with thermal pads, as we looked at the Thermal Grizzly Carbonaut Pad Vs. IC Diamond Thermal Pad and compared them to pastes. We also looked at how AMD’s silicon has matured, comparing Old vs Original AMD Ryzen 5 3600 CPUs.
News video embed and article below, as usual.
Hardware-accelerated GPU scheduling is a feature new to Microsoft’s May 2020 update, Windows 10 version 2004, and has now been supported by both NVIDIA and AMD via driver updates. This feature is not to be confused with DirectX 12 Ultimate, which was delivered in the same Windows update. Hardware-accelerated GPU scheduling is supported on Pascal and Turing cards from NVIDIA, as well as AMD’s 5600 and 5700 series of cards. In today’s content, we’ll first walk through what exactly this feature does and what it’s supposed to mean, then we’ll show some performance testing for how it behaviorally affects change.
Enabling hardware-accelerated GPU scheduling requires Windows 10 2004, a supported GPU, and the latest drivers for that GPU (NVIDIA version 451.48, AMD version 20.5.1 Beta). With those requirements satisfied, a switch labelled “Hardware-accelerated GPU Scheduling” should appear in the Windows 10 “Graphics Settings” menu, off by default. Enabling the feature requires a reboot. This switch is the only visible sign of the new feature.
Another busy week of hardware news is in the books, and there’s a lot to talk about. Perhaps most notably, AMD has performed its 180 in regards to Zen 3 support on B4xx chipsets, enabling a one-way upgrade path for those wanting to migrate to Ryzen 4000 later this year. We have an exhaustive (pt1) video (pt2) series (pt3) dedicated to the topic and the current state of BIOSes, so we won’t delve into it here.
As ever, there’s more broad industry news, such as Microsoft admitting it was on the wrong side of the open-source explosion at the turn of the century, and TSMC pulling all chip orders from Huawei thanks to ever tightening US export restrictions. We have yet to see how this will affect Huawei, but it is almost certainly going to be detrimental to its business.
Within GN specifically, we’ve completely sold out of our GN wireframe mouse mats -- thanks for the support! More mouse mats are currently on back-order for the next production run. We expect those back-orders will ship in August. Meanwhile, we’ve posted our i9-10900K review and i5-10600K review, both of which look at frequency performance, overclocking, die sanding tests, and more. It also seems AMD has dropped the price on its Ryzen 9 3900X in response to Comet Lake-S. Additionally, if you happen to live near a MicroCenter, there’s an in-store promotion that will get you the Ryzen 9 3900X for $380.
Follow below for the video embed and article.
In this hardware news episode, we're announcing our charity drive to support Australian wildlife affected by bushfires, including a special charity auction modmat, and we're also covering notable topics in the industry. Cyberpunk 2077 gets coverage, X670 / 600-series chipsets for AMD Ryzen 4000 CPUs are up for discussion, big Navi rumors are debunked, Microsoft is going carbon negative, and more.
Show notes continue after the video.
Hardware news is still rolling into the holidays, as one might expect, because this industry doesn't let its occupants sleep. We're also leading into CES 2020, which means leaks abound. Coverage today includes a few rumor topics -- the RX 5600 XT and Intel Z490, mainly -- with some other industry topics mixed-in. Kioxia (Toshiba) is developing new NAND, motherboard makers can't get rid of X299 fast enough, and Microsoft is talking about its Xbox Series X. Again.
There's nothing quite as validating as finding out that your hobby is featured in a political misspending and wire fraud case and, for many hardware enthusiasts, that day came when a US politician was found guilty of illegally spending campaign money on over $1300 of Steam games. In the meantime, though, we've got news on AMD RX 5500 XT listings in China, AMD CPU marketshare growth via Steam Hardware Survey, NVIDIA saying that more FPS = more kills, and more.
Most of last week's hardware news revolved around AMD and its Navi and Ryzen product disclosures from the tech day, but plenty still happened during E3 week: Microsoft, for instance, announced its Scarlett console and rediscovered virtual memory, Comcast was caught violating the Consumer Protection Act over 445,000 times, USB 4.0 got lightly detailed for a 2020 launch, and more.
Show notes after the video embed.
News for this week primarily focused on the industry, as opposed to products, and so highlighted AMD earnings, Microsoft earnings, and NVIDIA earnings. There are interesting stories within each of these topics: For Microsoft, the company indirectly blamed Intel's CPU shortage as impacting its growth projections for Windows 10; for NVIDIA, GPU sales slow-downs are still impacting the bottom line, and the company has adjusted its revenue projections accordingly; for AMD, the company saw an uptick for 4Q18, but is facing a slow quarter for 1Q19.
Beyond these stories, areas of interest include an AI white-hat hacking machine (named "Mayhem," a water-cooled supercomputer), Intel expansions and investments, and Intel's sort-of-new CEO.
Show notes below the embedded video, as always.
Last month, we published an article detailing the FTC addressing predatory warranty conditions, and in so doing, the FTC notified six companies of infractions violating the Magnuson-Moss Warranty Act. At the time of that writing, the names of the notified companies were not disclosed; however, Motherboard obtained the names via a Freedom of Information Act request, and they are as follows:
To everyone’s confusion, a review copy of Dragon Ball FighterZ for Xbox One showed up in our mailbox a few days ago. We’ve worked with Bandai Namco in the past, but never on console games. They must have cast a wide net with review samples--and judging by the SteamCharts stats, it worked.
It’d take some digging through the site archives to confirm, but we might never have covered a real fighting game before. None of us play them, we’ve tapered off doing non-benchmark game reviews, and they generally aren’t demanding enough to be hardware testing candidates (recommended specs for FighterZ include a 2GB GTX 660). For the latter reason, it’s a good thing they sent us the Xbox version. It’s “Xbox One X Enhanced,” but not officially listed as 4K, although that’s hard to tell at a glance: the resolution it outputs on a 4K display is well above 1080p, and the clear, bold lines of the cel-shaded art style make it practically indistinguishable from native 4K even during gameplay. Digital Foundry claims it’s 3264 x 1836 pixels, or 85% of 4K in height/width.
Today, we’re using Dragon Ball FighterZ to test our new console benchmarking tools, and further iterate upon them for -- frankly -- bigger future launches. This will enable us to run console vs. PC testing in greater depth going forward.
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