Our Destiny 2 GPU benchmark highlighted massive performance uplift vs. beta on some devices, upwards of 50% on Vega, but was conducted in largely GPU-constrained scenarios. For this content piece, we’ll be exploring the opposite: CPU-constrained scenarios to benchmark Destiny 2 performance on AMD Ryzen and Intel Kaby/Coffee Lake parts, including the R7 1700, R5 1600X, R3 1200, and i7-7700K, i5-7600K, i3-8350K, and G4560.
Most of our test notes have already been recapped in the GPU benchmark, and won’t be fully repeated. Again, we ran a wide spread of tests during the beta, which will be informing our analysis for the Destiny 2 launch benchmarks. Find the previous content below:
As stated in the video intro, this benchmark contains some cool data that was exciting to work with. We don’t normally accumulate enough data to run historical trend plots across various driver or game revisions, but our initial Destiny 2 pre-launch benchmarks enabled us to compare that data against the game’s official launch. Bridging our pre-launch beta benchmarks with similar testing methods for the Destiny 2 PC launch, including driver changes, makes it easier to analyze the deviation between CPU, driver, and game code optimizations.
Recapping the previous tests, we already ran a wide suite of Destiny 2 benchmarks that included performance scaling tests in PvP multiplayer, campaign/co-op multiplayer, and various levels/worlds in the game. Find some of that content below:
- Destiny 2 Beta GPU Benchmark (+ graphics optimization guide, PvP scalability)
- Destiny 2 Beta CPU Benchmark (soon replaced by our Destiny 2 launch CPU bench)
- Destiny 2 texture comparison
NOTE: Our Destiny 2 CPU benchmark is now live.
Some of our original graphics optimization work also carried forward, allowing us to better pinpoint Depth of Field on Highest as one of the major culprits to AMD’s performance. This has changed somewhat with launch, as you’ll find below.
We’re sticking with FXAA for testing. Bungie ended up removing MSAA entirely, as the technique has been buggy since the beta, and left only SMAA and FXAA in its place.
For anyone who missed the news last week, Final Fantasy XIV: Stormblood has a freshly released benchmarking tool included in the download.
In anticipation of the official release of Final Fantasy XIV: Stormblood, Square Enix has revealed a benchmark tool, and a new trailer – itself a recording of the benchmark.
Final Fantasy XIV has never exactly been a demanding title for PC hardware; however, the release of the Stormblood expansion marks the end of PS3 support, which has effectively served as the lowest common denominator while developing the MMORPG across multiple platforms. With the PS3’s hardware limitations no longer a constraint—plus an upgraded North American Data Center—Square Enix has vowed both graphical and functional advancements (think inventory space) over both A Realm Reborn and Heavensward.
EverQuest was the first MMORPG of its technological and social scale, eventually growing to a volume of millions of players and landing on the “traditional news” cycles to spotlight the outliers. It was a period of firsts: people getting married in-game eventually became real-world spouses, in some cases; we recall a 2005 story of a newborn being named after Fioriona Vie, in another. But for the more casual players – those who did treat EverQuest as more of a game and less of a social hub – its MMORPG mechanics and 3D landscape offered a sense of wonder and exploration, blinding us to the underlying grind.
The original, pre-PoP game wouldn't hold up today. Were EverQuest to release now, even with updated graphics, it wouldn't make quite the splash; too much has changed, and gamers experienced with MMOs are no longer able to see past the grindy nature of many of today's MMORPGs.
Brad McQuaid, the man who brought us the vision of EverQuest and Vanguard, is now working on Visionary Realms' Pantheon: Rise of the Fallen. The MMO hopes to blend classic RPG elements that have faded – common areas of meeting, more co-operative PvE that builds friendships, and fascinating landscapes – with new gameplay mechanics, culling some of the old-school grind in between.
“Chivalry: Medieval Warfare” is the de facto representation of “first-person slashers” in the gaming market, rooted in the years-old Age of Chivalry Source Engine mod. It's a gruesome, unforgiving deathmatch in red-vs-blue style with more historically accurate weaponry, removing the fantasy expectation that usually accompanies medieval-era games.
Overpower does this differently; the indie arena game feels like Team Fortress 2, but deals in warriors, mages, assassins, and rangers, using more playful stylings and mechanics than might be found in a game like Chivalry. This makes Overpower uniquely positioned to appeal to “arena shooter” fans who'd like a change of pace, mixing in some MMO PVP arena mechanics and classes.
Today Ubisoft announced open beta dates for their upcoming MMO shooter Tom Clancy’s The Division. The open beta will take place between February 19th and the 21st on PC and consoles. The open beta beta will feature a new mission in addition to the content from the prior closed beta, and Ubisoft has indicated that those playing the open beta get “a special reward” unlocked in the full game on release. Accompanying this announcement is a trailer teasing some of the new content, seen below.
Last week's game news was primarily dominated by actual, emergent games -- a good thing, given the abundance of lawsuits and industry items over the past few weeks. Granted, we haven't been able to escape the legal side of the industry: Palmer Luckey of Oculus VR is still being sued by Total Recall, and that lawsuit has been allowed to proceed (barring some of the more poignant and critical points of the plaintiff).
As for the more fun, gaming-oriented content, we saw major moves for Black Desert Online as it has continued a push into the public eye, Epic Games' Paragon released an alpha gameplay trailer, Minecraft: Education Edition was announced, and Humble Bundle has more sales.
Written and video content below -- take your pick of consumption!
Korean developer Pearl Abyss (or, more likely, Dutch publisher Daum Games) has proven itself PR-savvy with the release of a free, standalone character creator for its “open-world action MMORPG,” Black Desert Online.
Windward ($15) is Tasharen Entertainment’s ode to Sid Meier’s Pirates!, inspired following a Meier GDC panel encouraging developers to reuse the elements of a game that they liked; Tasharen did just that.
Windward’s RPG, MMO, and real-time strategy elements are all wrapped-up in the knots of a sailing game. Players sail the seas of a randomly-generated map, controlling a single, upgradeable ship from an overhead view.
Star Citizen, the highly anticipated space sim from Cloud Imperium Games, just announced its sale of the Aegis Vanguard ship to its backers. The ship has been long-awaited by fans of the yet unfinished game, serving as a United Empire of Earth deep-space fighter. CIG's sale of the ship begins effective immediately and extends through April 6.
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